Welcome to our second scrapping guide, and look - we got our own separate article! For those of you who didn’t see the last one, or are just new around here, I’m Atrsharpe and I’ll give you some pointers on cards that can be milled for scraps.
Writing: Atrsharpe and Wusubi
Last update: August 28, Patch 7.1
This article is aimed at newcomers, or players who lack in scraps - the currency needed to craft better cards and improve your decks. Milling (scrapping) cards from your collection is a dangerous, yet a very effective way of getting some scraps. The problem with this method is that you will no longer have access to the card you scrap, so be careful.
We will go through the worst gold cards out there, which you can safely scrap away without missing out on all that much. Keep in mind that the game gets updated monthly and cards from this list can always get buffed or reworked. If you can, try to avoid going on a scrapping spree towards the end of each season.
Basilisk Venom - A random Poison is quite bad, as the opponent can play small units for the first couple of turns.
Cursed Scroll - Effectively playing for 0 points, Cursed Scroll is too slow and you risk losing Round 1 on even cards.
Ceremonial Dagger - The Bleeding takes time and can be purified, Tactical Advantage or Magic Lamp are better.
Mourntart - Similar to Prize-Winning Cow. Order units with 1 power are unfortunately too risky to play in Gwent.
Jotunn - Hot candidate for a rework. Jotunn only sees play in some meme decks.
Holger Blackhand - Although ships are in a good spot, pirates are weak, which makes Holger weak as well.
Sigvald - To do decent damage, you would have to damage Sigvald by 2, which leaves him pretty vulnerable.
Yoana - SK has the ideal bronze engine, and so Yoana is redundant. She still makes really good armor though.
Derran - The only time he’s useful is when you draw him earlier than Morkvarg. Otherwise, Derran is rubbish.
Corrupted Flaminica - Getting enough beasts in your graveyard is difficult since Crow tokens are Doomed.
Heymaey Flaminica - Self-wound SK isn’t popular as of late, so there are better alternatives for 6 provisions.
Sabrina’s Inferno - Difficult to set-up and the pay-off isn’t very impressive, especially after the nerf to Draug.
Vandergrift’s Blade - Could be good in the future, but for now the Knights are lacking.
Dethmold - Mages aren’t popular in Northern Realms, so you won’t have enough pay-off to justify Dethmold.
Bloody Flail - This card requires a big target and a sizeable amount of soldiers to be consistent. Not worth it.
Cadaverine - Bad card. It’s difficult to set-up a big blow to the opponent without damaging your own units.
Ceallach Dyffryn - He doesn’t have the flexibility of Imperial Diviner, as you often want to Purify enemy units.
Cantarella - Weak on average. You have a high chance of pulling a trash bronze card, helping your opponent.
Vanhemar - Requires set-up and the pay-off isn’t worth it. Your locks are usually used on low power engines.
Serpent Trap, Pitfall Trap & Treant Mantis: Stalk - Traps don’t see any play because quite frankly, they’re terrible.
Braenn - She plays as a 7-for-6 if you control two or more Dryads, making her a below-average Midrange card.
Éibhear Hattori - Much like the sword he gives you in The Witcher 3, Hattori is garbage even in full-trap decks.
Caesar Bilzen - The ceiling on Caesar’s Deploy ability is very high, but inconsistent. His Fee ability is horrendous.
Greater Brothers - It’s super easy to kill this card. You never want to use the Fee ability.
Ludovicus Brunenbaum - Unlikely to survive for 2 turns and his Tribute ability makes him a weak 7-for-7.
Tunnel Drill - A mediocre 6-for-6 on Deploy with one of the worst Fee abilities.
Rico Meiersdorf - Only ever effective against decks that play tall units, otherwise Rico is disappointing.
Wheel of Fortune - Random effects are sadly a big no-no. Similarly to Gascon, the lowroll can be awful.