Gwent Scrapping Guide

Welcome to our second scrapping guide, and look - we got our own separate article! For those of you who didn't see the last one, or are just new around here, I'm Atrsharpe and I'll give you some pointers on cards that can be milled for scraps.

Last update: March 23, Patch 5.2.9

This article is aimed at newcomers, or players who lack in scraps - the currency needed to craft better cards and improve your decks. Milling (scrapping) cards from your collection is a dangerous, yet a very effective way of getting some scraps. The problem with this method is that you will no longer have access to the card you scrap, so be careful.

We will go through the worst gold cards out there, which you can safely scrap away without missing out on all that much. Keep in mind that the game gets updated monthly and cards from this list can always get buffed or reworked. If you can, try to avoid going on a scrapping spree towards the end of each season.

Basilisk Venom - A random Poison is quite bad, as the opponent can play small units for the first couple of turns.

Cursed Scroll - Effectively playing for 0 points, Cursed Scroll is too slow and you risk losing Round 1 on even cards.

Ceremonial Dagger - You can get 5 points from Tactical Advantage or Magic Lamp, the 3 damage is rarely better.

War Elephant - Vulnerable due to its Order ability, Elephant unfortunately makes your Roegner finisher worse.

Mad Kiyan - He has to stick to the board and then you have to boost him up, which isn't very functional overall.

Vandergrift - Can be a nice card to pass with in Round 2, but otherwise it's a 5 point play. Weak to Seize effects.

Vattier de Rideaux - Strong ability, but too conditional. Low base power and forces you to play weak Lock cards.

Vivienne de Tabris - She used to be good alongside of Roach, but those days are long gone.

The Sausage Maker - For 10 provisions, this card just isn't impactful enough.

Doadrick Leumaerts - The row-lock coupled with the lack of viable Agent cards makes Doadrick a bit redundant.

Tatterwing - Monsters have superior consume options and there's basically no reason to play this card in Syndicate.

Tamara Strenger - With nerfs to Bounty, Syndicate shifted away from Witch Hunters, rendering Tamara useless.

Iorveths Gambit - This card doesn't see any play at all, especially now that Deadeye Ambush was reworked.

Saesenthessis - A sad 8 for 10. Immunity isn't as good as it used to be. The good decks have enough proactivity.

Iorveth - Similarly to Gambit, Iorveth has eventually fallen out of favor due to the very low popularity of traps.

Saskia - Answering this card isn't too hard. Furthermore, Saskia's condition severely limits her damage output.

Yarpen Zigrin - Only works in low-unit ST decks that focus on traps and specials. Susceptible to tall removal.

Mask of Uroboros - One of the worst Stratagems in Gwent. It doesn't offer much help with winning Round 1.

Kambi - Easy mill, as the card can be more damaging to you than to your opponent.

Coral - Only somewhat useful in Sacrificial Vanguard, but even then she will usually leave a lot to be desired.

Urn of Shadows & Whispering Hillock - The Deathwish Stratagem and the tutor card are disappointing. 

Ritual Sacrifice & Geels - These cards are unfortunately very weak, even in a dedicated Deathwish deck.

Crimson Curse - Another sad card. The design doesn't click, since Vampires are all about abusing tempo.

About atrsharpe

Alex, aka atrsharpe is a 17-year-old student who'd much rather be enjoying Gwent than writing his psychology essay. After replaying the Witcher franchise one too many times, he was absorbed into the world of Gwent. He started when Syndicate was released and climbed all the way up to pro rank, followed by reaching the top 400 in the next season. Alex hopes to find a girlfriend or eventually become a Gwent pro. Whatever comes first.

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