Hey everyone, this is BeardyBog. Today we'll be looking into the new ST cards from the expansion. As a man that has never really liked ST before, the new leader Dana has really changed that for me. She brought much needed deck diversity and engines so that ST is no longer forced to play control. ST also got some lovely Dryad additions.

Dana Méadbh plays a Scoia'tael faction card from your deck, depending on how many different categories of ST cards you have in your starting deck. This is a powerful ability, as she can be strong in both long and short rounds. She can fetch you a much needed engine or a finisher. There's a total of 12 different categories of Scoia'tael cards. Elf, Dwarf, Dryad, Human, Gnome, Beast, Dragon, Treant, Trap, Nature, Tactic and Alchemy. Let's say you decide to play 10 unique categories. You can then pull up to a 10 provision card with Dana, such as Barnabas Beckenbauer.


Units with Harmony boost themselves by 1 whenever you play a Scoia'tael unit with a unique primary category.





Treat Mantis: Strike is 6 points. When you aren't playing it for poison synergy, you can flip it right away if you suspect artifact removal. Otherwise playing it as a trap is a nice way of essentially throwing the initiative back to your opponent.






Running Bronze copies of Dryad Fledglings on top of the Fauve and Waters of Brokilon combo only plays into Gimpy even harder. This card has some potential as it's a cheap engine. The problem is that it just dies too easily.
Dryad Grovekeeper can find 5-6 value, but she's conditional and can be awkward. There are stronger 4 provision cards to play in Scoia'tael. With Dana, you also have a very limited amount of spots for all the different categories.
Thank you for reading and I hope you've enjoyed the review, hopefully even learned something new. If you have any questions, you can join our Discord server at https://discord.gg/uSUSJZr
All images were taken from https://gwent.seven7y.com/?lang=en

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