Welcome to our 28th meta report! NG and NR are in a great spot, with Assimilate and Alumni somehow avoiding the nerf hammer and thus dominating the meta.
SK isn’t far behind - Reckless Flurry is still a force to be reckoned with and Battle Trance is a decent pointslam alternative. As usual, Nature’s Gift is the go-to leader for ST, although the deck is forced into Devotion and lacks control tools.
The nerf to Tunnel Drill has left SY in a rough spot and it seems that Jackpot with a Bounty package is the only somewhat competitive option. MO is all over place - you can find Keltullis, White Frost and Deathwish on ladder, but none of them can live up to the former glory of Relicts.
We will update the report regularly in order to provide the community with a spot-on representation of the current meta. You can join our Discord if you have any questions.
Editing: Wusubi, ShadowplayRed, Sebodunum
Writers: Avades, Lorakko, McP0yle, Qnerr, SpecimenGwent, SpyroZA, Zubedoo
Consultants: Andasama, Bantonio, Cyberz, Gravesh, Pajabol
If you ever thought that a student might be lacking in knowledge, take a look at the masterminds in this deck. The students pass their expertise to the Alumni and Leticia Charbonneau, who cares for the welfare of all. Receiving a lot of impactful new cards and changes has made NR one of the best factions in the game again, and this is their best deck. You can rely on the carry-over potential in the form of Ban Ard Students and Aretuza Students, offering great synergy with Chapter of Wizards, which is the best location by far. Raffard’s Vengeance allows you to play both long and short rounds, so you should be able to dispatch the opponents without too much resistance. -Qnerr
- Palpatine-style unlimited power in the carry-over from students will often allow you to dominate a long Round 3
- Alumni and Seltkirk can control the board, giving you a lot of flexibility and making it possible to beat even the pesky no-unit decks
- Cards that interact with your graveyard can disrupt the carry-over synergy, so beware the likes of Xavier and Experimental Remedy
- Bloody Baron, Cursed Knight
One of the strongest of the recent additions to the game, The Mushy Truffle, gives Battle Trance some much-needed support. The new location basically supercharges Gedyneith while also acting as the perfect target for Dwimveandra. You have decent tempo with Derran and the Discard package, along with Crowmother for modest carry-over and a flexible finisher in Fucusya. Combined with Sunset Wanderers and the sheer power of Crow Clan Preachers, this deck can often force the opponent into submission as early as Round 2, leaving druids dancing in their wake. -SpyroZA
- With the addition of Heatwave, you have a potent mix betwen control and pointslam
- The deck is flexible - it can apply a lot of pressure in Round 2 and win the short round, but it also has great long round potential
- Compared to Reckless Flurry, the deck has fewer control tools and is more vulnerable to tech cards
- Despite having a decent amount of thinning, the deck is a bit draw dependent, as you don’t have direct access to Gedyneith
- Derran, Havfrue Singer
White Frost has slowly but surely been improving over the recent months and it’s now better than ever before. Your Wild Hunt cards get boosted by 1 if played in the opposite row to Frost, which has great synergy with Eredin and Naglfar’s Crew. The deck has also gained another important tool in striking the balance between pointslam and control: Toad Prince, which has drawn fair comparisons to the ever-present Professor in SY decks. Wild Hunt Riders, Ge’els and Naglfar make the deck very consistent, while the 1-provision buff to Ozzrel makes it easier to include a card like Ancient Foglet or Parasite. -Specimen
- Despite playing a Devotion deck, you have some control options like Imlerith’s Wrath and movement from the leader ability
- The deck has a surprising amount of points, especially in a medium length Round 3 where Auberon Conqueror goes unaswered
- You don’t have access to useful tech cards like Xavier Lemmens or Korathi Heatwave
- Very linear game plan, relies on winning Round 1 and bleeding the opponent, as you get outvalued by any engine-based deck
- Parasite, Drowner