Welcome to our 21st meta report! With Viy out of the picture, the meta feels fairly healthy and balanced. Carapace seems to be the most popular choice for MO, while SK can rely on Ursine Ritual Warriors. Despite the nerf to Novigradian Justice, Deadeye Ambush is stronger than ever. Nature’s Gift also seems to be a solid option.
Other than Masquerade Ball, NG has a few more degenerate decks to indulge in. The two hottest candidates are a Kolgrim deck with Ciri: Nova, and a Madoc deck utilizing Letho: Kingslayer. NR players can choose between two antithetical decks; Uprising Witchers for the pointslam approach, and Shieldwall as the engine-overload alternative.
SY is having yet another disastrous season, thus we have to recommend abandoning the faction for the rest of the month. Nevertheless, we’ve included Congregate as the only somewhat competitive deck that SY has to offer.
Saber97 has prepared a quick video overview of the meta report, going through all the decks and tiers. Check it out here!
We will update the report regularly in order to provide the community with a spot-on representation of the current meta. You can join our Discord if you have any questions.
Editing: Wusubi, Sebodunum
Writers: Anda, Gravesh, Minuano, Pajabol, Saber97, SpecimenGwent, Spybie, SpyroZA, Thekeyer
Consultants: Avades, Bantonio, Green-Knight, Lorakko, Qnerr
With no significant balance changes to the archetype, Witchers are still the go-to for NR. Due to Ursine Ritual Warriors being one of the most popular decks this month, Prince Anséis and Margarita Laux-Antille have found their way into the list as great control tools. Your game plan is still the same - try to win Round 1 while setting up carry-over with Erland and Vesemir: Mentor. In Round 2, bleed out some of your opponent’s win conditions, often utilizing Amphibious Assault and Keldar. This all leads to an explosive short round with your Witcher trio and pay-off cards in Leo and Scythemen. -Spybie
- A well-rounded mix of engines, pointslam and carry-over
- One of the best Blue coin decks in the meta that can play into all 3 rounds while still having strong long round potential
- Vulnerable to row punish and engine-overload
- With multiple cards having the Adrenaline condition, sequencing can be awkward
- Geralt of Rivia, Berengar
The downfall of control decks like Precision Strike, Revenants and Lippy makes Carapace an appealing ladder option. As usual, you should aim to abuse Cave Troll and Ciri: Dash in Round 1 for card advantage. Try to force your opponent’s big answers like Heatwave with some of the minor threats to enable your top-end cards to take over the game. The buffs to Wild Hunt Hound and Dimeritium Bomb allow you to replace Foglets, which makes your bronze core more reliable. -Wusubi
- Preys on decks that have a limited amount of control tools
- Keltullis and Ciri: Dash combined with efficient removal allow for various ways to take over games, even in a bad matchup
- If your big threats get answered, the whole deck falls apart
- Although some of its binary matchups make it look otherwise, the deck is incredibly difficult to pilot to its full potential
- Frenzied D’ao, Red Haze
If you’re looking for a more engine-oriented style of a NG deck, Assimilate is the deck for you. Despite the small provision buff to Experimental Remedy, the overall power level of the deck has stayed the same. It still does what it has always done well, which is to have a strong long round while also having some high-tempo cards to help you with defending the bleed. Setting up your engines can prove to be difficult, however, as most decks in the meta include a wide variety of control tools. -Thekeyer
- Flexible game plan with great long round potential
- You have the ability to use your opponent’s strategy against them
- With only two Aristocrats (and Coup de Grace), Masquerade Ball can be a bit awkward
- The deck has to set up its engines, which makes it vulnerable to a well-executed bleed
- Yennefer’s Invocation
February 20 - The meta report has been released.
February 22 - NR Witchers and Carapace are now in Tier 1. Moved Warriors and Deadeye to Tier 2. Added Arachas Swarm to Tier 2. Updated the deck for Madoc NG.
February 25 - Added SK Control to Tier 2 and PS Control to Tier 3.
March 1 - Updated the decks for Nature’s Gift and Shieldwall.
March 3 - Updated the decks for Warriors, Soldiers Ball and Arachas. Moved PS Control to Tier 2.
March 5 - Updated the deck for Deadeye and moved it to Tier 1. Moved Carapace to Tier 2 and Shieldwall to Tier 3.
March 7 - Updated the decks for Congregate and SK Control.