Welcome to our 21st meta report! With Viy out of the picture, the meta feels fairly healthy and balanced. Carapace seems to be the most popular choice for MO, while SK can rely on Ursine Ritual Warriors. Despite the nerf to Novigradian Justice, Deadeye Ambush is stronger than ever. Nature’s Gift also seems to be a solid option.
Other than Masquerade Ball, NG has a few more degenerate decks to indulge in. The two hottest candidates are a Kolgrim deck with Ciri: Nova, and a Madoc deck utilizing Letho: Kingslayer. NR players can choose between two antithetical decks; Uprising Witchers for the pointslam approach, and Shieldwall as the engine-overload alternative.
SY is having yet another disastrous season, thus we have to recommend abandoning the faction for the rest of the month. Nevertheless, we’ve included Congregate as the only somewhat competitive deck that SY has to offer.
Saber97 has prepared a quick video overview of the meta report, going through all the decks and tiers. Check it out here!
We will update the report regularly in order to provide the community with a spot-on representation of the current meta. You can join our Discord if you have any questions.
Graphics: WellMax81
Editing: Wusubi, Sebodunum
Writers: Anda, Gravesh, Minuano, Pajabol, Saber97, SpecimenGwent, Spybie, SpyroZA, Thekeyer
Consultants: Avades, Bantonio, Green-Knight, Lorakko, Qnerr
With no significant balance changes to the archetype, Witchers are still the go-to for NR. Due to Ursine Ritual Warriors being one of the most popular decks this month, Prince Anséis and Margarita Laux-Antille have found their way into the list as great control tools. Your game plan is still the same - try to win Round 1 while setting up carry-over with Erland and Vesemir: Mentor. In Round 2, bleed out some of your opponent’s win conditions, often utilizing Amphibious Assault and Keldar. This all leads to an explosive short round with your Witcher trio and pay-off cards in Leo and Scythemen. -Spybie
Strengths:
- A well-rounded mix of engines, pointslam and carry-over
- One of the best Blue coin decks in the meta that can play into all 3 rounds while still having strong long round potential
Weaknesses:
- Vulnerable to row punish and engine-overload
- With multiple cards having the Adrenaline condition, sequencing can be awkward
Considerations:
- Geralt of Rivia, Berengar
Deadeye Ambush is still one of the most threatening decks in the meta. It combines the best elements of ST: the row-stacking pay-off in Gezras of Leyda and the huge tempo of Feign Death and Vernossiel. This makes your game plan very flexible, as you have a solid win condition for both long and short rounds. Staying low-to-the-ground allows you to utilize Curse of Corruption, but feel free to replace it with Toruviel if the meta calls for a wide punish. With the inclusion of Ele’yas, the deck excels at both bleeding the opponent and defending the bleed. -Wusubi
Strengths:
- A healthy mix of tempo plays, pay-off cards and control tools makes the deck flexible
- The deck is good in long and short rounds alike, often dictating the pace of the game
Weaknesses:
- Struggles against row punish and cards like Lambert: Swordmaster
- Very draw dependent, not finding Oneiromancy can be devastating for your strategy
Considerations:
- You can try out this version with bronze engines
The downfall of control decks like Precision Strike, Revenants and Lippy makes Carapace an appealing ladder option. As usual, you should aim to abuse Cave Troll and Ciri: Dash in Round 1 for card advantage. Try to force your opponent’s big answers like Heatwave with some of the minor threats to enable your top-end cards to take over the game. The buffs to Wild Hunt Hound and Dimeritium Bomb allow you to replace Foglets, which makes your bronze core more reliable. -Wusubi
Strengths:
- Preys on decks that have a limited amount of control tools
- Keltullis and Ciri: Dash combined with efficient removal allow for various ways to take over games, even in a bad matchup
Weaknesses:
- If your big threats get answered, the whole deck falls apart
- Although some of its binary matchups make it look otherwise, the deck is incredibly difficult to pilot to its full potential
Considerations:
- Frenzied D’ao, Red Haze
Due to the nerfs to Viy, the Devotion version of Nature’s Gift has once again found its way into the meta. The deck does very well against Ursine Ritual Warriors, which is one of the top dogs this month. You have very few unfavored matchups and even those are winnable if you play well enough. With 11 Nature cards, the Symbiosis tags on Hamadryad and Eithné: Wrath of the Brokilon can be really powerful. Nature’s Gift is likely the only ST deck that doesn’t mind losing Novigradian Justice, as you’ve got a lot of high-tempo plays at your disposal. -Saber97
Strengths:
- Strong Round 1 presence, Hamadryad and Shaping Nature allow you to win on even against a lot of decks
- On Blue coin, the deck has great carry-over plays in Dunca and Circle of Life, making your Round 2 bleed all the more threatening
Weaknesses:
- Lacks tall punish due to Devotion
- Struggles against Carapace and Kolgrim decks in certain situations
Considerations:
- Ele’yas, Freixenet
The meta features several archetypes that rely on engines, so Imposter still has its merits. While Masquerade Ball decks have one of the best long rounds in the game, they’re also notorious for their lack of consistency. Given the limited amount of golds at your disposal, missing one or two of them can be terrible. In an attempt to remedy this, the deck includes Impera Brigades and Hunting Pack for the additional thinning. The game plan remains the same - mulligan carefully and look for a hand that’s good enough to win Round 1, or pass as soon as possible and get ready to defend the bleed. -Wusubi
Strengths:
- Ramon Tyrconnel and Braathens are as strong as ever, allowing you to either contest Round 1 or defend the bleed with ease
- With Poison, Yennefer’s Invocation and all the bronze locks, you have a lot of efficient answers for tall units and engines alike
Weaknesses:
- Struggles against swarm decks like Deadeye Ambush
- With different packages being included, you could end up with a dysfunctional hand
Considerations:
- Double Cross, Lockdown
- Impera Brigades → Vanhemar, Deithwen Arbalest
Creeping its way into the meta last season, Ursine Ritual Warriors have proven to be very effective. Borrowing much from its predecessors, the deck is now equipped with a better value core in Cerys an Craite and Blueboy Lugos, allowing you to bleed the opponent in matchups where a long round isn’t desirable. With the buff to Djenge Frett, many players have opted to cut Tyrggvi Tuirseach for Djenge and Gremist, trading a higher point ceiling for more utility. -Minuano
Strengths:
- The inclusion of more tech cards allows you to adapt to different matchups
- A strong combination of control and value cards further increases the deck’s flexibility
Weaknesses:
- Cerys an Craite comes with the cost of having two additional bricks
- Carapace with Keltullis is still the bane of Devotion SK decks and a tough nut to crack
Considerations:
- Tyrggvi Tuirseach, Bear Witcher
- You can try out this version with Patricidal Fury or another one using Reckless Flurry
After Tailbot’s success in the Top 16 qualifier, his control-heavy Blaze of Glory deck has taken the ladder by storm. It allows you to stay on top of your opponent’s strategy, picking apart engine-based decks with multiple sources of damage and hard removal. Since this is a Non-Devotion deck, you can utilize powerful Neutral cards such as Heatwave and Madoc. Usually, you’re happy to take a long Round 3, but you can also go for a soft bleed with Svalblod Totem and Birna Bran if necessary. -SpyroZA
Strengths:
- With a myriad of control tools, the deck excels at dismantling engine-based strategies
- While being a reactive deck at heart, you have decent pointslam options in Birna Bran, Svalblod Totem and Haern Caduch
Weaknesses:
- Can struggle with proactivity
- The sequencing can get awkward with your leader ability, Birna Bran and Geralt: Quen
Considerations:
- Hjalmar an Craite, Red Haze
Despite losing a reliable way of playing Novigradian Justice, the control spin on Precision Strike is still a viable way of playing ST. Justice was a fantastic tempo play, although the bricks throughout the deck would often result in an unplayable Round 1 hand. With three forms of tall punish, you do well against decks like Carapace and Witchers. Forest Protector into Nature’s Rebuke or Tempering gives you a much-needed tempo play which can be used to secure Round 1. -SpecimenGwent
Strengths:
- Heavy control combined with a plethora of uninteractive cards can leave the opponent struggling for proactive plays
- Powerful in a long round with immune cards and removal tools, while having a decent short round finisher in Harald Gord
Weaknesses:
- The nerf to Justice makes the deck worse on Blue coin
- Can struggle with proactivity, relies on finding Oneiromancy
Considerations:
- Schirrú, Isengrim’s Council
Since most decks in the meta don’t run any row punish, Arachas Swarm has emerged as a respectable alternative to Carapace. This deck relies on swarming the board using Organic cards and then boosting all of the Drones with Yennefer of Vengerberg, Bone Talisman and Chimera. The buff to Ekimmara makes Crimson Curse a solid inclusion, improving your Round 1 alongside cards like Spontaneous Evolution and Arachas Behemoth. You also have great control tools such as Korathi Heatwave, Parasite and Dorregaray, which allow you to effectively deal with most threats in the game. -Pajabol
Strengths:
- The deck stays low-to-the-ground, reducing the value of removal cards and potentially bricking any form of tall punish
- Good Round 1 presence with cards like Crimson Curse, insanely strong in a long round where Geralt: Yrden allows you to outvalue any deck in the meta
Weaknesses:
- Vulnerable to row punish and cards like Lambert: Swordmaster
- Struggles against engine-overload and decks that can efficiently remove your Drones
Considerations:
- Dol Dhu Lokke, Endrega Eggs
Ciri: Nova has always been considered a meme card, but now she finally found her place in the deck manipulation archetype. Most of the cards you want to run don’t cost more than 9 provisions, so her condition isn’t a big deal here. Nova can be highly impactful in many situations. For example, you can use her to tempo ahead deep into Round 1, forcing the opponent to either lose on even or take the round down a card and then be down 8 points in Round 2. You can also rely on Hefty Helge, multiple Viper Witcher Mentors and Kolgrim, who can easily play for 10+ points per turn. -Saber97
Strengths:
- Great removal tools in Hefty Helge and the Tactics package, along with big finishers in Viper Witcher Mentors and Kolgrim
- The deck can win on even due to the extra tempo from Roach and Knickers, and it also punishes the opponent for having a bad hand in Round 1 by reducing their odds of ever finding their high-end golds
Weaknesses:
- You don’t have any tall punish or locks, so it’s very difficult to beat a deck like Carapace
- If your opponent draws most of their golds and/or tutors like Oneiromancy in Round 1, the deck-clogging aspect of this deck will lose a lot of its power
Considerations:
- Imperial Diplomacy, Spores
Prepare for trouble, and make it double! Enabled through the wide-ranging buffs to bombs and Viper Witcher Mentor, NG has assumed one of its vilest forms yet - double Madoc. The game plan is simple: play a bomb, copy your Madoc, play more bombs, win the round with Mentors, then abuse your carry-over. On top of the core idea, this list features high-end control tools such as Heatwave and Invocation in addition to a small deck-clogging package consisting of Cynthia and Coated Weapons. -Gravesh
Strengths:
- Insanely high power level when your double Madoc combo goes uninterrupted
- Excels at Red coin abuse, very annoying to play against due to the carry-over, powerful removal and the deck-clogging cards
Weaknesses:
- Struggles if Madoc gets banished
- Limited proactive options before your Viper Witcher Mentors are ready to go
Considerations:
- Dancing Star, Red Haze
Lippy has been a viable alternative to Warriors for several months by now, and with the “Way of the Witcher” expansion, it got some useful additions in Haern Caduch and Bear Witcher. Moreover, Roach and Knickers are both 1 provision cheaper, making the deck more attractive. That said, Lippy appears to be the inferior pointslam deck when compared to Ursine Ritual Warriors. The biggest upside is having access to multiple forms of tall punish, which is crucial against decks like Carapace. -Andasama
Strengths:
- Various big tempo plays in Cerys, Svalblod Totem, Caduch and the Discard package
- Excels at Red coin abuse (as long as you don’t brick too many cards), with a powerful Round 2 bleed and a great Round 3 finisher
Weaknesses:
- Underwhelming in a long round, you get outvalued by engine decks
- The deck has enough bricks to build a house, which makes it very draw dependent
Considerations:
- Snowdrop, Stunning Blow
If you’re looking for a more engine-oriented style of a NG deck, Assimilate is the deck for you. Despite the small provision buff to Experimental Remedy, the overall power level of the deck has stayed the same. It still does what it has always done well, which is to have a strong long round while also having some high-tempo cards to help you with defending the bleed. Setting up your engines can prove to be difficult, however, as most decks in the meta include a wide variety of control tools. -Thekeyer
Strengths:
- Flexible game plan with great long round potential
- You have the ability to use your opponent’s strategy against them
Weaknesses:
- With only two Aristocrats (and Coup de Grace), Masquerade Ball can be a bit awkward
- The deck has to set up its engines, which makes it vulnerable to a well-executed bleed
Considerations:
- Yennefer’s Invocation
Battle Trance has returned to the party, serving as a flexible pointslam deck. So, what has changed with the recent expansion? The introduction of Bear Witcher Adept allows you to cut the Discard package and play Portal instead. Haern Caduch is a great tempo addition and Oneiromancy made its way back into the deck as a much-needed tutor. Fight for round control using your engines and pointslam cards, then go for a soft bleed with the Crowmother carry-over, forcing a short Round 3 with Gedyneith. Even if you fail to win Round 1, the deck is great at defending the bleed and can usually hold its own in a long round. -Wusubi
Strengths:
- The deck has a crazy finisher with Gedyneith, Crowmother and Crow Clan Preachers
- Portal into Bear Witcher Adepts serves as both a high tempo play and a way to thin your deck, also providing a decent “sponge” for Svalblod Priests
Weaknesses:
- You have a limited amount of control tools, which can result in getting outvalued by engine-overload decks
- Portal and Crow Messengers make your mulligans a bit tricky; missing Oneiromancy and/or Gedyneith can be detrimental to your game plan
Considerations:
- Svalblod Totem
SY seems to be far behind the other factions in popularity, but if you’re hankering for some form of criminal activity, this deck is the best candidate. The change to Novigradian Justice made Congregate stronger and more consistent. You now have reliable access to Safecracker, which is a great way to obtain round control. While the swarm portion of the deck performs well, it also needs to establish its engines to really show its points, which is a problem in this control-plagued meta. -Thekeyer
Strengths:
- Absurd long round potential, with solid short round plays like Jacques
- Vivaldi Bank and Ferko make the deck fairly consistent at finding its win conditions
Weaknesses:
- Extremely difficult to pilot, lack of reliable control tools
- You can end up with broken packages if your opponent bleeds you in a smart way
Considerations:
- Eternal Fire Disciple
Standing the test of time, Shieldwall proves that it still has its place in the meta despite the huge meta shifts in recent months. While not much has changed in the list itself, Shieldwall can still rely on its strong long round. The deck has a few power plays like Amphibious Assault, Prince Anséis and of course Viraxas. Queen Adalia and Kerack Frigate can help with securing Round 1, while Vysogota under Donimir’s protection can turn Tridam Infantry into a weapon of mass destruction. -SpyroZA
Strengths:
- You have the ability to completely overwhelm any deck with an insufficient amount of answers for your threats
- Powerful in a long round if your strategy goes through, with menacing control options in the Duel cards and Bloody Baron
Weaknesses:
- Some control decks can fully shut down your strategy
- Quite draw dependent due to the lack of any real tutors
Considerations:
- Falibor, Siege Ladder
February 20 - The meta report has been released.
February 22 - NR Witchers and Carapace are now in Tier 1. Moved Warriors and Deadeye to Tier 2. Added Arachas Swarm to Tier 2. Updated the deck for Madoc NG.
February 25 - Added SK Control to Tier 2 and PS Control to Tier 3.
March 1 - Updated the decks for Nature’s Gift and Shieldwall.
March 3 - Updated the decks for Warriors, Soldiers Ball and Arachas. Moved PS Control to Tier 2.
March 5 - Updated the deck for Deadeye and moved it to Tier 1. Moved Carapace to Tier 2 and Shieldwall to Tier 3.
March 7 - Updated the decks for Congregate and SK Control.