Welcome to our 19th meta report! With Rage of the Sea nerfed and the Season 2 of Gwent Masters nearing its conclusion, we’re seeing more variety in pro rank. NR players can choose between Shieldwall with Viraxas and Mobilization Revenants. ST can either utilize Precision Strike to wipe out the opposing units or go for a more proactive approach with Nature’s Gift.
MO are soaring in popularity this month, playing many variations of Overwhelming Hunger. SK Warriors are still playable, however Lippy and Gedyneith both made a comeback. The nerf to Passiflora wasn’t as bad as expected, so SY can opt for Hidden Cache or the Swarm-based Firesworn deck. NG is so flawed that even Masquerade Ball can’t hope to save the day.
We will update the report regularly in order to provide the community with a spot-on representation of the current meta. You can join our Discord if you have any questions.
Writers: BeardyBog, KingChezz93, Minuano, Pajabol, Saber97, SpyroZA, Thekeyer
Consultants: Bantonio, Gravesh, Green-Knight, McP0yle, Qnerr
Despite getting nerfed by three provisions, Shieldwall is still the deck to beat. The fact that SK Warriors (Shieldwall’s great rival) have received a couple of severe nerfs certainly helps. War Elephant has been replaced by Bloody Baron, who does an excellent job at countering the greedy meta. With potent engines and threatening leader targets in Vysogota, Prince Anséis and Seltkirk, Shieldwall preys on proactive decks like Overwhelming Hunger. However, you don’t have a tutor for your expensive units, which can be a problem given how consistent the other meta decks are. -Wusubi
- Very efficient pointslam, engines and flexible control tools
- Amphibious Assault and/or Queen Adalia provide a reliable way to win the first round
- Control decks like Revenants can beat Shieldwall with ease
- You don’t have a tutor for your high-end cards, which can lead to some disappointing losses simply due to not drawing Prince Anséis and/or Viraxas Prince
- Falibor, Reynard Odo
Last season, we’ve seen a new NR deck surface, pioneered by lord Mya-Mon himself. It presents a different and a totally viable approach to playing NR, as opposed to the classic, somewhat boring Shieldwall. A long Round 3 with Mobilization being used on Redanian Archer combined with Revenant spam allows you to delete the opposing board. The deck has a high amount of control cards, which either set-up your Revenants or deal with the omnipresent tall units. -BeardyBog
- Very efficient set of control tools that can answer both engines and tall units, which allows you to destroy decks like Shieldwall and Hidden Cache
- Extremely potent in a long Round 3 with damage engines, resilient to being bled due to the inclusion of Midrange cards like Falibor and Philippa: Blind Fury
- Weak in a short Round 3, as the leader itself isn’t worth a lot
- Not finding Ronvid in Round 1 hurts this deck more than one would expect
- Triss: Telekinesis, Natalis, Síle
NG is in a rough spot and for some weird reason, Assimilate is gaining on popularity. The game plan is simple, first set-up your Assimilate engines with the help of Portal, Ramon and Artorius Vigo, then use different Create cards. However, the majority of meta decks have a sufficient amount of control tools to shut down your key threats like Glynnis. Playing this deck can lead to unique situations which require you to think on the fly, making it a fun deck to climb with. -Thekeyer
- Winning Round 1 is relatively easy with most hands, especially if you draw your Portal
- Powerful in a long round with a crazy amount of points if some of your engine survive
- Tall punish and control decks
- Other than Invocation, the deck has no control tools and is susceptible to being bled
- Hen Gaidth Sword, Hunting Pack
Welcome to our second data analysis for October, where we aim to look for interesting anomalies hidden within the stats and try to rationalize them. Within the chart below, you can see that for each faction, 4 stats are given.
While you may find winrate and playrate stats self-explanatory, there’s a new stat that we’d like to call “PAT4F” which stands for “Popularity Among Top 4 Factions”. For instance, a PAT4F of 87.36% for SK would mean that among all analyzed public profiles, 87.36% of them have had SK in their Top 4 factions.
“Pure Winrate” is a stat which attempts to eliminate the mirror matches that pollute a faction’s winrate, assuming that mirrors resolve in an overall 50% winrate across all games. -Minuano
Due to a lack of a better measure, draws have inevitably been counted as losses in specific faction winrates (draws per faction isn’t a publicly available stat). However, for Overall winrate, draws have been counted as half a win, since the total number of draws per player is available on their profile page.
With just over a week remaining, it looks like the meta is converging towards stability. There haven’t been any groundbreaking advancements for any of the factions: the dominant factions are still dominating and the weaker factions are trying to get by.
SK, MO, and ST are still sitting at the highest playrates with 21.68%, 21.04% and 20.48% respectively. These three factions alone are effectively making up about 63% of the ladder at the moment. The common denominator between all of these factions is that they all have a strong pointslam deck (even for ST, Nature’s Gift is more prevalent than Precision Strike) which, due to its ease of piloting, would explain their high playrates.
Additionally, we’re now officially in the non-competitive seasons and most of the competitive players have practically vanished, leaving more difficult decks in the hands of slightly subpar players, eventually creating an environment where pointslam decks can succeed, which explains the high winrates of these factions as well to an extent.
MO is, by all means, still an outlier in every sense of the word. The faction has been performing outstandingly well throughout the season with a Pure Winrate of 60.72% and the second highest playrate. Experiments seem to continue with both Devotion and Non-Devotion versions of Overwhelming Hunger (which is the most prominent MO leader ability at the moment) and you can expect to see both variants in equal measure in your ladder experience.
Meanwhile, the last 3 factions that require more finesse have lesser playrates with NR at 14.46%, SY at 11.66% and NG at 10.67%. NR is still one of the best factions with two viable archetypes in Shieldwall and Revenants. SY seems to be mostly consisting of Firesworn and the occasional Passiflora, but experiments are still undergoing with other leaders and some have even dared to try out a more “bountiful” approach and have had respectable results.
We may not have enough time left in the season to see the fruits of the SY experimentation, but in the meantime it’s good to keep an eye on them. One thing to note is that SY has a PAT4F of 51.66%, which certainly exceeds all expectations. And last and most definitely the least, we have NG. You know a faction is in the gutters when its playrate is superseded by SY. There just isn’t much to say about NG, but salute the 27.05% of the Top 500 players who still believe in this godforsaken faction.
Some other cool stats at the time of capturing this data that we couldn’t fit into the chart:
- A total of 164977 games were played across all 500 players, and from the 451 publicly available profiles, a total of 148017 games were counted towards the stats represented in the chart.
- Out of those 148017 games, 30317 ST games, 21405 NR games, 15794 NG games, 17264 SY games, 31141 MO games and 32096 SK games were registered.
- About 14.1% of the total games that were played did not contribute to Top 4 fMMRs.
- The most efficient player so far is 괴물을사랑하는사람 with an efficiency score of 3.903.