Welcome to our 15th meta report! With the nerfs to Hidden Cache and Madame Luiza, Syndicate took a serious hit and is no longer the strongest faction. On the flip side, the meta is more diverse than ever. While Scoia'tael and Nilfgaard share the throne, the nerfs to Syndicate allowed Monsters to finally crawl out of the woodwork. Northern Realms and Skellige also have a couple of viable options to choose from.
We will update the report regularly in order to provide the community with a spot-on presentation of the pro rank meta. You can join our Discord if you have any questions.
Writers: Anda, Gravesh, Jagdulf, KingChezz93, Minuano, Pajabol, Thekeyer, xCyBerZz
Consultants: BeardyBog, Green-Knight, McP0yle, Saber97, SpyroZA
With the nerfs to SY and the absence of Yrden techs, Harmony is once again at the top of the meta. While the deck excels at pushing into Round 2 in order to win a shorter Round 3 with Mystic Echo into Water of Brokilon, it doesn’t shy away from a long round due to the inclusion of sturdy engines in Pavko and Treant Boar. Be on the lookout for various forms of row punish and cards like Igni. -xCyBerZz
- Flexible game plan, you’re good on either side of the coin and can challenge any deck in long and short rounds alike
- Despite only packing 12 provisions, Mystic Echo is still one of the best abilities in Gwent, not to mention that your bronze core is amazing
- Row punish, Geralt: Igni
- Saesenthessis, Weeping Willow, Hawker Smuggler
Harmony is a strong deck, but it’s vulnerable to the rise of Igni, which makes Deadeye Ambush a viable alternative. This Midrange version moves away from a full-Elf build to make room for more Harmony and Poison cards. Due to the departure of Radeyah, Feign Death and Isengrim, you can contest Round 1 and push the opponent in Round 2, without being shoehorned into forcing a long Round 3. -Gravesh
- The Poison package and high tempo cards often put you in the driver’s seat
- Unlike with older versions, you aren’t committed to a long round game plan
- Row punish and tech cards still hurt this deck
- Struggles to remove threats against strong Purify cards (Gremist, Kalkstein)
- Eleyas, Toruviel, Rebuke
There are many variations of this deck, with Tactical Decision being the most popular one. Lockdown and Imposter can also be suitable options, depending on the current meta. At the end of the day, double Masquerade Ball is the ultimate coinflip deck. While it isn’t completely useless on Blue coin, the main appeal of the deck is Red coin abuse. You can commit Masquerade Ball and then use Assire to shuffle the Scenario back into your deck. -Wusubi
- Does an incredible job at abusing Red coin and threatening to win on even
- Tactical Decision allows you to proc 1-2 chapters of your Scenario, thereby minimizing the impact of Bomb Heaver
- Extremely awkward situations if continuously forced into playing proactively
- Unlike Imperial Formation, your leader ability doesn’t provide any protection for your engines, making them prone to removal
- Bomb Heaver
May 24 - Added Gedyneith and Midrange Second Wind to Tier 2.
June 7 - Added Arachas Swarm and Mahakam Forge with Gord to Tier 3.
June 21 - Several changes to decks and star ratings.