Welcome to our 15th meta report! With the nerfs to Hidden Cache and Madame Luiza, Syndicate took a serious hit and is no longer the strongest faction. On the flip side, the meta is more diverse than ever. While Scoia'tael and Nilfgaard share the throne, the nerfs to Syndicate allowed Monsters to finally crawl out of the woodwork. Northern Realms and Skellige also have a couple of viable options to choose from.
We will update the report regularly in order to provide the community with a spot-on presentation of the pro rank meta. You can join our Discord if you have any questions.
Editing: Wusubi
Writers: Anda, Gravesh, Jagdulf, KingChezz93, Minuano, Pajabol, Thekeyer, xCyBerZz
Consultants: BeardyBog, Green-Knight, McP0yle, Saber97, SpyroZA
With the nerfs to SY and the absence of Yrden techs, Harmony is once again at the top of the meta. While the deck excels at pushing into Round 2 in order to win a shorter Round 3 with Mystic Echo into Water of Brokilon, it doesn’t shy away from a long round due to the inclusion of sturdy engines in Pavko and Treant Boar. Be on the lookout for various forms of row punish and cards like Igni. -xCyBerZz
Strengths:
- Flexible game plan, you’re good on either side of the coin and can challenge any deck in long and short rounds alike
- Despite only packing 12 provisions, Mystic Echo is still one of the best abilities in Gwent, not to mention that your bronze core is amazing
Weaknesses:
- Row punish, Geralt: Igni
Considerations:
- Saesenthessis, Weeping Willow, Hawker Smuggler
Since the seemingly better Draug variation of Northern Realms is easy to target, you have the possibility to opt for the safer approach. This Midrange deck doesn’t go as wide and instead focuses on developing strong engines with Queen Adalia, Temerian Drummer and Tridam Infantry, while also including some powerful control tools. Cards like Reynard, Keira Metz and Anna Strenger help you with setting-up Lyrian Scytheman and Vissegerd. -Jagdulf
Strengths:
- A healthy combination of potent control options and sticky engines makes for a well-equipped Midrange deck with good matchups in the current meta
Weaknesses:
- NR is notorious for being quite draw dependent
Considerations:
- One-Eyed Betsy, Ronvid → Philippa: Blind Fury, Ballista
Harmony is a strong deck, but it’s vulnerable to the rise of Igni, which makes Deadeye Ambush a viable alternative. This Midrange version moves away from a full-Elf build to make room for more Harmony and Poison cards. Due to the departure of Radeyah, Feign Death and Isengrim, you can contest Round 1 and push the opponent in Round 2, without being shoehorned into forcing a long Round 3. -Gravesh
Strengths:
- The Poison package and high tempo cards often put you in the driver’s seat
- Unlike with older versions, you aren’t committed to a long round game plan
Weaknesses:
- Row punish and tech cards still hurt this deck
- Struggles to remove threats against strong Purify cards (Gremist, Kalkstein)
Considerations:
- Eleyas, Toruviel, Rebuke
The recent meta shift didn’t affect Draug decks too much. While you can’t always contest Round 1, you can defend the bleed with Queen Adalia, Caravan Vanguards and Draug, often winning the final round due to card advantage or preserving your leader. Combined with strong control options in Falibor, Baron and Prince Anséis, you’re looking at a flexible deck that can adapt to any matchup. -Jagdulf
Strengths:
- Great long round potential with Draug
- Uprising enables strong cards with the Inspired tag, such as Prince Anséis
Weaknesses:
- Vulnerable to row punish and tech cards like Tinboy
- You can get bled to the point where you have to play Draug without getting ahead in points, and thus losing your card advantage
Considerations:
- Try this version if you aren’t seeing a lot of Harmony
Hidden Cache got obliterated with the double nerf. On top of that, Madame Luiza also got a significant nerf and is now vulnerable to removal. However, Syndicate is still a great faction, so you can change your leader ability and do just fine. While we are showcasing Jackpot as the most popular leader that can be found on ladder, Wild Card and Blood Money are also viable options. -KingChezz93
Strengths:
- Powerful long round with lots of threatening engines
- Very efficient control tools in Ewald, Philippa Eilhart and the Poison package
Weaknesses:
- You can struggle in Round 1 on Blue coin
Considerations:
- Blood Money or Wild Card
- Tinboy, Geralt: Igni, Luiza & Savolla, Dire Mutated Hound
If you’re tired of Greatswords, this is a deck for you. Midrange Second Wind combines a few high value cards such as Svalblod Totem and Hemdall with a strong package of bronze ships that enable Wild Boar. It excels at playing out all three rounds due to abusing the Crowmother carry-over, while developing a powerful leader target with your golds. Compared to Greatswords, the deck has a much better short round and your long round is still decent. -Pajabol
Strengths:
- It’s easy to win Round 1 and you have great bleed potential
- The deck has a variety of flexible cards, allowing you to adapt your game plan
Weaknesses:
- While your long round power is nothing to scoff at, you will sometimes get out-valued by decks like Harmony
- You rely on drawing well in Rounds 1 and 2, because you need a solid leader target and Crowmother in the graveyard
Considerations:
- Skjall, Bomb Heaver
Since you don’t have to deal with Hidden Cache anymore, the mix of Masquerade Ball and the soldier package has become a very reliable deck. Posing a serious threat to the likes of Harmony, your soldiers allow you to apply a lot of pressure, while Imperial Formation represents both engine protection and a potent finisher. The deck omits Assire and thus cannot recycle the Scenario, but it makes up for it by including Ramon and Ffion. -Wusubi
Strengths:
- Powerful in long and short rounds alike
- Engine protection with your leader charges, the soldier package grants you some proactivity and allows you to abuse Red coin
Weaknesses:
- Susceptible to Bomb Heaver if Ffion gets answered
Considerations:
- Bomb Heaver
Other than the unfavored matchup against Soldiers Ball, you have good matchups all across the field. Hefty Helge, Stefan Skellen and Damien can be quite difficult to answer thanks to the protection from Ffion and leader charges. The soldier package and Poison will help you with securing Round 1, allowing you to bully the opponent in Round 2. For a slightly greedier build, you can consider Letho: Kingslayer instead of Damien. -Pajabol
Strengths:
- Excels at abusing Red coin with Ramon and soldiers
- Imperial Formation offers a solid finisher and protection for your engines
Weaknesses:
- Damien and Stefan are vulnerable to movement
Considerations:
- Letho: Kingslayer, Sweers, Assassination, Bomb Heaver
Most decks rely on their leader abilities, which is why some NG players opt for Lockdown. Other than dismantling the game plan of Lippy decks, you have a good shot against the top dogs of the meta if you draw reasonably well. Like most Midrange decks, you don’t have too much engine value of your own, which can result in simply getting out-valued if things don’t go according to plan. -Wusubi
Strengths:
- Shupe and Radeyah offer unique win conditions
- Negating leader abilities significantly limits the power of popular decks like Mystic Echo, Ursine Ritual or Uprising
Weaknesses:
- The lack of provisions is a severe handicap
- Missing one of your high-end cards can lose you the game
Considerations:
- Triss, Lacerate → Lambert: Swordmaster, Surrender
Propelled onwards by the weakened presence of Syndicate, Monsters have come crawling back, smelling blood in the water. The new list includes Korathi Heatwave as a necessary control option. Your game plan remains the same. Push to gain round control in order to bleed in Round 2, both literally and conceptually, only to send them back in a decisive final round, to where most will end up, covered in poisoned earth, awaiting merciful oblivion. -Minuano
Strengths:
- Scary red coin abuse potential with the combination of a Thrive package and the usual suspects in Yghern and Golyat
- The straightforward playstyle leaves little margin for error, besides the deck excels at executing its game plan thanks to Royal Decree and Matta Huuri
Weaknesses:
- The deck can be piloted in a way so that tall punish doesn’t affect it as much, but it is still weak to Poison shenanigans
- Orianna plays a crucial part in your Round 2 bleed, which means that if she is answered, it can leave a gaping hole in your game plan
Considerations:
- Protofleder, Parasite
While Greatswords may strike you as a binary deck, this archetype can be difficult to shut down. The bronze engines already pose a threat and you can usually secure round control with Wild Boar. If you have last say in a long Round 3, the deck can tackle any threat. With Avallach, Skellige Storm and Dimun Light Longship, the deck has multiple ways of deploying Greatswords and Dagur at high power, making them resilient to removal. -Wusubi
Strengths:
- One of the best long rounds in the game
- Wild Boar and Morkvarg: Heart of Terror give you amazing reach on Red coin
Weaknesses:
- Vulnerable to being bled
- The popularity of tall punish makes fighting for last say even more important
Considerations:
- Hemdall, Ermion, Delirium
Tailbot has dominated last month’s Top 16 qualifier, which has led to a resurgence of his trusted Gedyneith deck. Including a small amount of Druids alongside Gedyneith for a massive finisher, you can also rely on your bronze ships and Wild Boar. Having a win condition for long and short rounds alike makes the deck flexible, albeit a bit draw dependent. Greatsword enables cheeky plays with Second Wind and Morkvarg: Heart of Terror. -Wusubi
Strengths:
- The bronze core of ships allows you set-up a massive swing with Wild Boar, giving you enough power to win Round 1 or a longer Round 3
- For shorter rounds, you have the insane 30+ point finisher with Gedyneith, often procced in 1 turn using Second Wind, Ermion and Freyas Blessing
Weaknesses:
- Draw dependent, the versatility of Royal Decree is preferred over Matta Huuri, however there is a small chance you won’t find your Gedyneith
- While you have the tools to generate Bloodthirst, a few matchups can handily reduce Wild Boar of the Sea value, namely Imperial Formation and Uprising
Considerations:
- Dimun Corsair
There are many variations of this deck, with Tactical Decision being the most popular one. Lockdown and Imposter can also be suitable options, depending on the current meta. At the end of the day, double Masquerade Ball is the ultimate coinflip deck. While it isn’t completely useless on Blue coin, the main appeal of the deck is Red coin abuse. You can commit Masquerade Ball and then use Assire to shuffle the Scenario back into your deck. -Wusubi
Strengths:
- Does an incredible job at abusing Red coin and threatening to win on even
- Tactical Decision allows you to proc 1-2 chapters of your Scenario, thereby minimizing the impact of Bomb Heaver
Weaknesses:
- Extremely awkward situations if continuously forced into playing proactively
- Unlike Imperial Formation, your leader ability doesn’t provide any protection for your engines, making them prone to removal
Considerations:
- Bomb Heaver
The provision nerf to Cerys an Craite was actually somewhat of a buff to Lippy decks, as you’re now guaranteed to pull Cerys with Matta. Having several high tempo plays makes this deck threatening on Red coin. If you draw well and win Round 1, you can bleed the opponent effectively in Round 2. Ideally, this would lead to a shorter Round 3, where you get carried by the power of Cerys. -Anda
Strengths:
- Lippy recycles your golds and sets-up a scary finisher
- You can abuse the opponent with a lot of tempo, forcing them to either pass, or start committing their good cards
Weaknesses:
- Loses the long round against majority of meta decks
- The deck has 5 bricks, yet it needs to have a good hand in Round 1 to execute its game plan, which makes it extremely draw dependent
Considerations:
- Geralt: Igni, Gremist
Despite the recent nerf, Uprising is still a powerful ability. This deck abuses the power of Vissegerd and Scytheman by swarming the board with Germain Piquant and Queen Adalia, then buffing all of your units with Bone Talisman. The deck fell victim to the meta shift, as the omnipresent Hidden Cache used to be its best matchup. Furthermore, swarm decks are easy to tech against with cards like Lacerate. -Pajabol
Strengths:
- Less draw dependent than other NR decks thanks to enabling Scytheman
- Tremendous long round potential with Bone Talisman, giving you absurd value from Vissegerd and Scytheman
Weaknesses:
- Row punish, Geralt: Yrden
Considerations:
- Cursed Knight
Built around Intimidate synergies, this deck aims to pressure the opponent in Rounds 1 and 2, closing the game out with Harald Gord. After the substantial nerf to Luiza, most players ended up cutting the Luiza-Savolla combo, which hurts your short round potential. On the other hand, with the inclusion of Dire Mutated Hound and Sir Skewertooth, you have more threatening engines, which increases your long round potential. -Gravesh
Strengths:
- The combination of engines and the Gord finisher makes this deck flexible
- Portal and Whoreson Senior put multiple engines on the board in one turn, which is something that only a few decks can deal with efficiently
Weaknesses:
- Other than being very draw dependent, the deck will struggle against heavily control-oriented decks such as Midrange NR
Considerations:
- Vivaldi Bank, Azar Javed, Bare-Knuckle Brawler
Tailored by Redrame, this deck combines a strong dwarf package with engines that get value from playing specials. Cards like Xavier Moran, Yarpen Zigrin and Dwarf Berserker get empowered thanks to having additional armor from the passive leader ability. The active part of the ability (Tempering) gives your engines more value. The list is great at pushing hard in Round 2 and winning a short Round 3 with a tremendous Harald Gord finisher. -Pajabol
Strengths:
- Mahakam Forge makes cards like Xavier and Yarpen play for massive points
- On top of having solid engine value, the deck has a strong bleed in Round 2 and a huge finisher for a short Round 3
Weaknesses:
- Susceptible to tall punish
- With a limited amount of removal, you can struggle against engine-overload
Considerations:
- Lacerate, Bomb Heaver
Impatiently waiting for the new expansion, some players have decided to spice things up a bit by going back to the roots with the good ol’ Arachas Swarm. The deck can still be rewarding for those talented enough to be graced with the correct side of the coin. Our featured list includes Lacerate to punish row stacking, as well as Bomb Heaver and Pellar to improve several matchups across the meta. -Minuano
Strengths:
- Excels at abusing Red coin, threatening to win on even
- Powerful in short and medium-length rounds with high tempo finishers
Weaknesses:
- Unappealing on Blue coin, vulnerable to tall punish
- Despite having Lacerate, you might lack the points to contest a long round against other meta decks
Considerations:
- Drowner, Wild Hunt Warrior
The introduction of Overwhelming Hunger opened new alleys in MO deck-building. The faction can now fully utilize Plague Maiden with cards like Morvudd and Yennefer of Vengerberg. With the leader ability, you can consume your rat-spawning cards in the same turn as you would use the pay-off cards. Make no mistake, this deck should usually bleed the opponent in Round 2, and is equipped to defend the bleed if you lose Round 1. -Thekeyer
Strengths:
- Proactivity and the ability to reliably play around Poison with Consume cards
- Multiple combos providing massive tempo swings, cheeky control options in Miruna and Geralt: Igni
Weaknesses:
- Row punish isn’t game-deciding, but it can be very devastating nonetheless
Considerations:
- The Beast, Drowner
Changelog
May 24 - Added Gedyneith and Midrange Second Wind to Tier 2.
June 7 - Added Arachas Swarm and Mahakam Forge with Gord to Tier 3.
June 21 - Several changes to decks and star ratings.
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