Gwent Meta Report #13

Welcome to our 13th meta report,

Scoia'tael is of course still the faction to beat, with Precision Strike as the leader ability of choice. The rework of Passiflora is much better than we anticipated, leaving Syndicate in a great spot. Blood Money is a competitive alternative to Wild Card. Skellige is back in full force after the massive buff to Wild Boar of the Sea.

With the severe nerfs to Poison, Nilfgaard has opted for the usual Imperial Formation list with Damien, Stefan and Ramon. Northern Realms have decent options in Mobilization Siege and Inspired Zeal Draug. Monsters continue to underperform. Arachas Swarm with Organic cards is one of the few alternatives that can be seen in pro rank.

Under each faction, you can find optimized decks, the power rating and a brief summary of their strengths, weaknesses and various considerations. If you have any questions, please join our Discord: https://discord.gg/uSUSJZr

See you again when the meta shifts! -Wusubi

Precision Strike Hybrid

4.5 stars

Pioneered by Green-Knight, this Hybrid variation of Precision Strike is a hot candidate for the best deck in the meta. It combines the best elements of Scoia'tael - the engine value of Harmony and the tempo of Elves. Having multiple cards that serve as both control tools and engines is what really makes this deck stand out. Mulligans can get dicey, but as long as you're smart with them, it should be fine. Holding onto a bricked Sentinel in order to mulligan it later can occasionally be a valid option. -Spiderchicken9

Strengths:

- Great in both long and short rounds, always dictating the pace of the game

- Really strong when played reactively (acting second) since you have a lot of damage as well as Poison

 

Weaknesses:

- Can struggle in mirrors vs greedier versions, e.g. full Harmony and full Elves

- Mulligans are a problem since the deck has 3 bricks (Aelirenn and Sentinels)

 

Considerations:

- Vrihedd Sappers → Dragoon

 


Precision Strike Harmony

4.5 stars

The provisions of the Mystic Echo ability were nerfed again, yet the Harmony core was more or less left untouched. Looking for a better leader to accomodate the whole package was... natural. 16 provisions combined with the extra removal make Precision Strike a wonderful ability for this archetype. The deck is almost identical to Harmony from last patch, the new additions are Treant Boar, 2x Sentinel and 2x Rebuke. -Thekeyer

Strengths:

- Strong in any round length, consistent with Fauve and Call

- A decent amount of damage tools supported by leader pings can help with removing the crucial threats

 

Weaknesses:

- Row punish and cards like Wild Boar of the Sea can be a serious problem

- Without the ability to replay Water of Brokilon, you're more susceptible to being bled, as using Water is a commitment

 

Considerations:

- Percival, Chariot, Bowman → Smuggler, Half-Elf, Skirmisher

 

Blood Money

4.5 stars

Not too much has changed within Syndicate, apart from a wholesome leader ability crawling its way into the meta. While Wild Card can offer a massive swing with Graden, Blood Money provides more flexibility. You can adapt to the opponent's strategy with ease, while simultaneously being able to develop your own threats. Passiflora can give you two engines and 6 coins, allowing you to potentially overwhelm the opponent. -SpyroZA

Strengths:

- Blood Money can either be used with Witch Hunter or to murder an engine and play your own in the same turn

- Flexible game plan with powerful engines for long rounds and short round win conditions like Luiza & Savolla

 

Weaknesses:

- Lower finisher potential without the likes of Graden

- Reliant on combo pieces, which can sometimes lead to awkward hands

 

Considerations:

- Adriano → Hammond

- Imke, Seductress → Maraal, Mutated Hounds

 


Wild Card

4.25 stars

New patch, old (wild) cards. Generally speaking, Syndicate has shifted more towards engines due to the reworked Passiflora and its synergy with Seductress. While the leader ability received a provision nerf, it's still a powerhouse. Wild Card enables you to go for the Graden combo, but in rare cases you can use it for Poison or to proc Passiflora since Pickpocket has the Blindeyes tag. -Gravesh

Strengths:

- Slander (from leader) into Graden is still one of the strongest plays in Gwent and can win the game by itself

- Strong long round with Passiflora and other engines, while Luiza & Savolla got your back in short rounds

 

Weaknesses:

- Passiflora is of course vulnerable to artifact removal

- The deck can struggle if the opponent has enough answers to your engines

 

Considerations:

- Mutated Hounds → Assault

Second Wind

4 stars

Skellige finally received a number of buffs this patch, which decidedly led to the faction being competitive again. With Wild Boar of the Sea at the obvious spotlight, Hammond also received a rework, making him the perfect fit. The deck packs a lot of engines to support Greatswords and Dagur, granting you the advantage in longer rounds. Wild Boar and Morkvarg are effective answers to tall and wide strategies alike, which makes Skellige a force to be reckoned with at the hands of a good player. -Minuano

Strengths:

- The bronze package can often win the round by itself

- Excels at abusing the coinflip thanks to having insane reach with gold cards

 

Weaknesses:

- Your opponent can often exploit the straightforward game plan of this deck, especially when you don't have the last say

 

Considerations:

- Udalryk, Bomb Heaver, Gutting Slash

 


Patricidal Fury

4 stars

After a few significant buffs to Skellige, the whole ladder was flooded with Greatswords. However, the faction has slowly drifted towards decks that omit Greatswords and focus on getting decisive value with Wild Boar of the Sea. This deck combines the usual bronzes with some damage cards, the ultimate goal is to set-up a lot of Bloodthirst. Arnjolf the Patricide increases the ceiling of cards like Madman Lugos, while playing for 11 points when combined with Wild Boar or Hemdall. -Pajabol

Strengths:

- You have a lot control to deal with the opposing engines

- Wild Boar of the Sea can single-handedly win you the game in a long round and Patricidal Fury is better than Second Wind in short rounds

 

Weaknesses:

- The deck will sometimes struggle with proactive plays, especially when you don't have the last say in Round 3

 

Considerations:

- Udalryk, 1-off Greatsword, Bomb Heaver

Inspired Zeal Draug

4 stars

The man himself has awoken from hibernation - Foltest (aka Inspired Zeal) is back on the menu. With nerfs to both Pincer Maneuver and Mobilization, the return of the rightful king was the only logical conclusion. The goal is to play Commando and create more copies with Scouts for tempo and carry-over via Pavetta. While this is a combo-based deck that can have a dysfunctional hand, it can also win any matchup with a solid hand. -Gravesh

Strengths:

- Ridiculous finisher potential with Commando's

- Great Round 1 package allows you to trade-up while generating carry-over

 

Weaknesses:

- The deck is highrolly at heart, your hand can be a bit awkward in Round 1

- Since your game plan is telegraphed, the opponent can usually adapt to it

 

Considerations:

- Sabrina for mirror matches

- Keira Metz, Reinforcements, Vincent Meis, Bomb Heaver


Mobilization

3.75 stars

The recent update wasn't any kind to Northern Realms, nerfing the popular leader abilities, Philippa and Radeyah. As a result, the nerfed Pincer Maneuver was almost completely replaced by Mobilization in a still-developing meta. Siege into Mobilization on Trebuchet is a huge swing, but the deck plays 17 bronzes in order to fit in all of its golds. Having such a polarized curve makes it scary on a highroll and underwhelming when you draw poorly. -Thekeyer

Strengths:

- The power of Shupe and Radeyah-Anseís can tip the scales in your favor

- Your Siege Engines and control cards grant you an incredible long round

 

Weaknesses:

- Vulnerable to a well-executed bleed in Round 2, with the risk of Siege and Mobilization being forced out

- All of your power is stored within the top 7 cards of your deck, missing both Siege and Matta will lose you the game

 

Considerations:

- Mantlet → Cursed Knight

Imperial Formation
4 stars

After the nerf to Poison and Radeyah, the Nilfgaard meta has shifted towards Damien and Stefan. These powerful Order cards can be protected with your leader ability and create too much pressure when bleeding the opponent. Ramon, Crossbowman and other Soldiers can bully the opponent, often winning on even cards if you get Red coin. The deck thrives in a short Round 3 thanks to the leader granting you up to 13 points with Affan. -Pajabol

Strengths:

- Very good at abusing the coinflip, with a favored matchup against Skellige

- Flexible leader allows you to constantly apply pressure, while serving as both engine protection and a finisher

 

Weaknesses:

- You don't have sufficient removal for a long Round 3

 

Considerations:

- Diviner → Bomb Heaver

 


Tactical Decision
3.5 stars

While this deck saw nerfs to provisions and power, Poison is still a viable archetype, albeit a bit on the weaker side. The Assimilate package and Masquerade Ball can be used to win Round 1. Assire allows you to recycle the Scenario. Tactical Decision usually pulls the Invocation target, or any Aristocrat to proc the Ball. Avallac'h provides some extra punch in the first round, but most importantly deals with Azar Javed. -Andasama

Strengths:

- Masquerade Ball can be used in Round 1 and then shuffled back with Assire

- Powerful in longer rounds due to the high amount of engines and removal, your leader ability is very flexible, which allows you to adapt

 

Weaknesses:

- Relies on acting second, otherwise you might often struggle with proactivity

- Slow start to the round, the fact that you have to set-up your engines before doing anything else makes you susceptible to being bled

 

Considerations:

- Maraal, Sweers, Diviner

Arachas Swarm

3.5 stars

With the latest patch came meager buffs to the Larva faction. The biggest one was the rework of the Neutral card, Adrenaline Rush, which sparked experimentation with the abandoned Organic archetype. It turned out to be the driving force for Arachas Swarm, playing way above the curve as a 9 for 5. The reworked Imlerith and buffed Adda make for nice additions. Sadly, the deck has a hard time matching other factions in terms of firepower and serves mostly as a distraction for the dwindling population of Monster players. -Hippo

Strengths:

- Strong in medium and short rounds thanks to big finishers

- You can dictate the tempo on Red coin, threatening to win on even cards

 

Weaknesses:

- Vulnerable to tall removal, lackluster in longer rounds

 

Considerations:

- Manticore Venom, Lacerate, Predatory Dive, Spores

 

Editing: Wusubi

Writers: Andasama, Gravesh, Hippo, Minuano, Pajabol, Spiderchicken9, SpyroZA and Thekeyer

Consultants: Aifbowman, Green-Knight and Saber97


For the tier friends

 

Tier 1: Precision Strike, Blood Money

Tier 2: Wild Card, Second Wind, Patricidal Fury, Inspired Zeal Draug, Imperial Formation

Tier 3: Mobilization, Arachas Swarm, Tactical Decision


Updated on February 19

  • Moved Blood Money to Tier 1
  • Added Patricidal Fury and Inspired Zeal Draug

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