After a break in proceedings, we’re back with the milestone 50th LoR meta snapshot. In this series, we discuss the decks that are part of the meta and rate them on a scale of 1 to 5 stars. We also draw conclusions regarding the current state of the game, so that you can delve into your own ranked journey with a head start.
We’re in a weird spot, with the latest patches causing some change, but not as much as players hoped for. For example, the Poppy pandemic is still in full force. Jayce is seeing some play, but the novelty seems to be wearing off, as the need to play 6-cost spells proves too high a price.
If you have any questions, feel free to drop by our Discord. Best of luck on your climb!
Editing: Wusubi, Sebodunum
Writers: Ultraman, Othal
Once leveled-up, Gangplank and Sejuani are some of the biggest threats in the game. They share a level-up condition while synergizing with each other. GP’s AoE deals damage to both blockers and the Nexus, activating Sejuani’s ability and freezing the whole board. This allows you to take value-trades each and every turn while destroying the opposing Nexus.
The inclusion of Feel The Rush allows you to steal some games against slower archetypes and in the mirror - you pay a relatively cheap deck-building price for a very impactful tech card. The deck has amazing results so far in this meta, and has a balanced matchup sheet. (Write-up by Ultraman)
TF-Gangplank wants to erode the opposing Nexus, until Double Up or Gangplank finish the job. This deck wasn’t as lucky as Ziggs-Poppy when the patch hit - their options were more limited, already playing both Tenor of Terror and Lecturing Yordle.
But it was nothing a few more early game options and direct Nexus damage couldn’t fix. Stone Stackers are as strong as ever, although less absolute, especially against Biglewater’s numerous pokes. Gangplank is your main win condition, and with an earlier curve than GP-Sejuani, this deck has to get him leveled-up by Turn 5 or 6 consistently. Far from an impossible task, but given your opening hand, it could force you into some suboptimal choices.
Double Up is either amazing or terrible, as it’s hard to use against combat tricks, and many decks have some up their sleeves, especially Ionia and Demacia. Hidden Pathways is a cheap way to refill your hand and is absolutely crucial with your early curve and the lack of card creation. (Write-up by Ultraman)
Thralls made their official comeback during last season, when brought into EU Masters out of nowhere. While excellent in that specific format, ladder has been less kind to it, as Aggro decks profit from its limited healing options and the slow game plan.
Demacia can also prove to be very challenging, as combat tricks usually save most units from Avalanche, and your only way out of early game aggression is a desperate rush through your Landmark’s countdowns and Blighted Ravine. Despite those glaring weaknesses, the deck can still hold onto its synergy, focusing on leveling-up Lissandra and summoning giant frozen Thralls to finish the opposing Nexus.
Similarly to other combo decks, you have to go down the risky road and give up the board in order to set up. While you don’t have enough control to handle the opposing win conditions, your own win con is strong, and if you’re greedy enough, it might be better than your opponent’s! (Write-up by Ultraman)