LoR Meta Snapshot #27

Welcome to TLG’s latest meta snapshot for Legends of Runeterra, a series in which we give you our insight on the finest decks in the higher ranks of the ladder.

Every Monday, we discuss the decks that are part of the week’s meta and rate them on a scale of 1 to 5 stars. We also look at the evolution of said decks’ ratings across weeks and draw conclusions regarding the current state of the game, all of this so you can delve into your own ranked journey with a head start.

This week, we’re introducing a difficulty rating system to the decks. We have a three-tier rating: Easy, Moderate and Hard. To rate the difficulty, we create a thought experiment whereby we’re spectators watching a hypothetical player pilot the deck in question. Then we ask ourselves two important questions; “How likely is this hypothetical player to misplay with the deck?” and also, “Are these misplays consequential?”

As this is something we’re trying out, please give us some time to properly define how we will approach this; and some feedback of course. The overarching purpose of a difficulty rating system is to serve as a reference point for new players rather than veteran players.

A new player seeing that a deck is high in difficulty knows that they should avoid that deck for the time being until they become familiar with the game’s fundamentals, or at least that it could take some time before feeling comfortable when playing the deck.

We should also mention that a deck’s difficulty rating has little bearing on its winrate. For example, Hexcore Puffcaps is easy to play, but it obviously won’t give you a great win rate. Therefore, the star rating and the difficulty rating are to be taken separately.

If you have any questions, feel free to drop by our Discord. Best of luck on your climb!

Graphics: WellMax81
Editing: Crixuz, Den, Wusubi, Sebodunum, Ultraman
EU Consultants: CastMin, Kuvira, Pespscola, Zezetel
NA Consultants: IPingUListen, RiceFT, Zenaton