Welcome to TLG’s latest meta snapshot for Legends of Runeterra, a series in which we give you our insight on the finest decks in the higher ranks of the ladder.
Every Monday, we discuss the decks that are part of the week’s meta and rate them on a scale of 1 to 5 stars. We also look at the evolution of said decks’ ratings across weeks and draw conclusions regarding the current state of the game, all of this so you can delve into your own ranked journey with a head start.
This week, we see the return of Feel The Rush and Fiora-Shen, as well as Zoe-Lee contending for the top spot in the meta. Go Hard remains the king of the castle, however. The game could use some balance changes, otherwise we predict there isn’t going to be much change on the ladder for the next three weeks.
Burn isn’t in a good spot at the moment, as healing is much cheaper than burning. The meta is also very resource-centric, with multiple decks being able to draw, create or cycle more and more threats. As a result, your games should feel a little longer than usual.
If you have any questions, feel free to drop by our Discord. Best of luck on your climb!
Editing: Crixuz, Den, Wusubi, Sebodunum, Ultraman
EU Consultants: CastMin, Kuvira, Pespscola, Zezetel
NA Consultants: RattlingBones, RiceFT, Zenaton
The best deck in the previous meta still stands at the forefront, perhaps even more so than before. Although Lee Sin has proved to be a fair counter to the deck, Zoe looks to be one of the most played champions at the moment, offering flexibility to a lot of lists due to her card-generating ability. Zoe’s entry into the game makes Go Hard even better, as she’s of course a prime target for Go Hard with her 1/1 statline. Alongside this, Go Hard has kept good matchups with most of the other popular decks.
Other than this change to the environment, the list itself hasn’t changed at all and its powerlevel still looks to be off the charts. It holds Aggro decks to respectable grounds while simply the anticipation of Pack Your Bags sets up awkward situations and forces suboptimal plays from your opponent in their attempt to work around it. In a meta where tempo is the most important factor, Go Hard looks to be one of the best cards out there and the deck surrounding it maximizes its power.
Once the deck is able to seize tempo and get its synergy going, there isn’t much that most other decks can do to stop it, as it applies immense pressure to both the board and its opponent’s health. While greedy decks like Feel the Rush or Targon’s Peak can beat it consistently, the meta isn’t centered around those decks and Go Hard appears to be a lock as the best deck for the weeks to come. (Write-up by Den)
Zoe-Lee is the new take on the Lee Targon deck. Zoe is here for board presence. This might sound counterintuitive, but she does generate cheap units or stuns every time she strikes the enemy Nexus. This gives you a better matchup into decks like Plaza or Demacia in general. The rest of the deck is like older versions of Lee Sin.
Some notable cards are Pale Cascade, Guiding Touch and Deep Meditation for cycle, Zenith Blade to give Lee Overwhelm or to give extra health to Zoe or Tasty Faefolk. A copy of Sunblessed Vigor fulfils a similar effect to Zenith Blade, Mentor of the Stones and Mountain Goat are used for Gem generation and Concussive Palm for more board presence.
Deny and Nopeify! can interact with the opponent’s spells and finally Eye of the Dragon and Tasty Faefolk will offer you even more board presence and sustain. A consideration is changing the latter for Sparklefly. (Write-up by Pespscola)
Rating change: +0.5 stars
The rating has increased this week since many players are going back to older decks (Feel The Rush, Fiora-Shen). Zoe-Lee also manages to round up its weakness against Aggro decks (e.g. Discard Aggro) in a way that the old Zed-Lee deck wasn’t able to. This isn’t attributed to Zoe per se, but rather Sparklefly.
Sparklefly and (if you’re lucky) Mentor of the Stones grant Lee Sin decks some serious survivability. Being able to reduce the polarity against Aggro makes Zoe-Lee strong. The only downside is that Go Hard is still a very difficult matchup for Zoe-Lee.
Go Hard relies on drawing, and what’s a better way to draw than Hexcore Foundry? Sure, it also draws cards for your opponent, but most decks will eventually run out of mana to play every single one of these cards drawn thanks to Veteran Investigator and the landmark itself. With the low average card cost in this list, you should be able to cycle your Go Hards into a Pack Your Bags relatively easily, all the while applying more and more pressure on your opponent.
Teemo is the only part of the Mushroom package to feature here. Although Puffcaps can burn down your opponent’s Nexus, the amount of mana invested in them is rarely worthwhile. Moreover, focusing heavily on stuffing your opponent’s deck with Puffcaps made the deck even more reliant on finding Hexcore Foundry.
This version of the list prioritizes damage (especially Burn) and healing, helping you survive long enough for the Foundry to get you to Pack Your Bags. Mystic Shot, Doombeast and Get Excited! will turn the opponent's Nexus to dust. (Write-up by Ultraman)
Although it might appear that The Grand Plaza is best utilized as a defensive card in decks like Leona-ASol, it can also act as a key card in more aggressive decks. For Scouts, the landmark helps with early to mid game board presence and with setting up your snowball effects in the late game. The synergy with the Scout keyword is unsurprisingly a great one here, as once Plaza is on the board, almost all minions will have the combination of Scout, Challenger and +1/+1, allowing them to attack twice while buffed and with the ability to choose their target.
All these small bonuses combined make for a well-rounded trading machine that’s very hard to stop for decks without a solid early game or comeback spells to deal with the board. The archetype is still looking for the best list, as both Garen and Quinn seem to be valid options alongside Miss Fortune. Garen puts more emphasis on trading power and building resilient minions, while Quinn maximizes the Scout synergy and shares a common level-up condition with MF.
An important limiting factor to this list is that it has a unilateral nature. This means that it only operates one way - in this case, through board presence. As such, its ranking is also limited in our meta snapshot this week. Another reason why Scouts are in the bonus section of our snapshot is the unreliability the deck shows when The Grand Plaza isn’t drawn early. Similarly to the Ephemeral Lucian-Hecarim deck, failing to find Plaza is a death knell to your chances of winning.
In the current meta, there are better and more reliable decks that don’t rely on finding a single key card every game, or that have a better draw package to help support such a focused game plan. (Write-up by Den)