Welcome to TLG’s latest meta snapshot for Legends of Runeterra, a series in which we give you our insight on the finest decks in the higher ranks of the ladder.
Every Sunday, we discuss the decks that are part of the week’s meta and rate them on a scale of 1 to 5 stars. We also look at the evolution of said decks’ ratings across weeks and draw conclusions regarding the current state of the game, all of this so you can delve into your own ranked journey with a head start.
Last week, Go Hard TF’s power level was perceived differently between NA and EU. With further testing and optimization, our consultants from both regions are convinced that Go Hard is the strongest deck in the current meta. Other than that, Feel the Rush, Mistwraith Aggro, EZ-Draven and Fiora-Shen are all looking to be the next best deck. There’s a very notable absence of Ionia decks (apart from Fiora-Shen) and Burn Aggro. Midrange decks that prioritize one-on-one combat seem to be falling out of favor.
If you have any questions, feel free to drop by our Discord. Best of luck on your climb!
Editing: Crixuz, Den, Wusubi, Sebodunum, ShadowplayRed
EU Consultants: CastMin, Dartill, Kuvira, Ultraman1996, Zezetel
NA Consultants: Earlmeister, Glop, NicMakesPlays, RattlingBones, RiceFT, Stan, Zenaton
Rating: 4.25 stars
TF-Elise can be described as a slow Burn deck, since your primary goal is to sneak in chip damage behind the enemy lines turn by turn, until Pack Your Bags and a few Doombeasts can finish the game for good. Don’t be afraid if you’re unable to swing for the enemy Nexus each turn, since this isn’t a traditional Burn deck. TF is the star of the show, proving his flexibility once again. Using Red Card alone, or combining it with Kegs, helps you get some damage in. It also provides efficient board clear, now that many of the popular decks contain smaller units that you need to deal with.
Elise is a flexible generator of early game pressure. She will create 1/1 spider tokens, which are the ideal chump blockers later on, as well as expendable targets for your Fortune Croaker. Go Hard is strong against decks that suffer from the loss of tempo that Pack Your Bags represents. Pack Your Bags costs 1 mana. Decks whose boards are wiped out by unilateral 5 damage AoE tend to be unfavoured against Go Hard - namely, Midrange lists such as Ashe-Sejuani and Scouts.
However, Go Hard is weak against decks whose value isn’t as easy to negate with 5 damage. These include Feel the Rush, Anivia and Deep - decks that employ units which are beefy enough to withstand Pack Your Bags. Morever, the nature of Go Hard is to pass priority each time a copy is played, which allows these decks to react with their own win conditions (i.e. attacking directly, casting Atrocity or The Harrowing). (Write-up by CastMin)
Additional notes: This week, we have substituted The Ruination and Crumble for Commander Ledros and The Box. Ledros can help with the matchup against the older versions of this deck, as well as against control decks. The Box is an effective answer to Mistwraith Aggro’s Wraithcaller and The Harrowing. For 4 mana, The Box counters The Harrowing and generates a huge tempo swing in your favor. As for the rationale for removing The Ruination and Crumble, Tahm-Soraka and Midrange decks have been seeing a dip in popularity.
Rating: 4 stars
Feel The Rush is a Freljord/SI control ramp deck. Its main win condition is to play Feel The Rush on T7 with the help of ramping tools like Wyrding Stones and Catalyst of Aeons. With the exception of Ionia lists, which have access to Deny, many decks find it very difficult to answer FTR’s huge tempo swing. Thus, if FTR resolves, the game is usually over. Atrocity is another crucial card, as it can help you to end the game one turn after FTR is played. You have strong tools at your disposal to dominate matchups with a number of decks. For example, Withering Wail will devastate Discard Aggro, and The Ruination will wreck Tahm-Soraka.
One important skill when playing Feel The Rush is banking mana so that you can play it as early as possible, or to keep yourself open in order to have enough mana for board wipes. For example, it might not be a good idea to play anything on T1 and T2 so you can play an Avalanche with no downsides on T4. Of course, a lot of this is matchup-dependent, but (as usual) being able to plan ahead will be helpful to pilot this deck well.
If possible, try to level-up Trundle before you play FTR, so that you have two Overwhelm units with 10/10 statlines to attack with. Trundle with the Overwhelm keyword can often be the difference between losing and winning. Against Aggro, it might not be a good idea to focus on ramping in order to play Trundle on T4. Instead, you want to mulligan in search of an Avalanche.
For tech cards, you can consider Grasp of the Undying or The Box if you’re facing a lot of Aggro. Both cards deal with 3 health champions (e.g. Ezreal, Kalista) easily. More importantly, they do so at Fast speed. However, we would caution against adding too many copies of Ledros, as he can brick your hand and detract from the deck’s win condition. Remember that this deck is mainly about winning with FTR summoning two 10/10 champions that are very difficult to answer. (Write-up by Crixuz)
Additional notes: Feel the Rush is becoming stronger due to the meta seeing more Ezreal-Draven and Go Hard, both of which are favourable matchups for FTR. There’s also a dearth of Ionia decks, except for Fiora-Shen.
Rating: 3.25 stars
MF Scouts is a deck that relies on snowballing through two attacks per turn, creating a tempo advantage the opponent cannot hope to compete with. This could be a Miss Fortune that stays on the board and evolves, a well-timed Relentless Pursuit to deal a lot of damage or simply overwhelming the opponent and buffing our board with Genevieve Elmheart.
The meta currently features Ezreal and TF as two popular heroes, and the decks they’re used in include a variety of ways to deny tempo to their opponent. Whether it’s the Piltover package with Mystic Shot, Thermogenic Beam and Get Excited! or Go Hard being cycled until it can be a devastating board clear, these all make Scouts quiver in fear.
Scouts don’t have it easy when it comes to setting up a board they can abuse in the late game. In addition to that, other control builds like Tahm-Soraka or Anivia also gained popularity, giving yet another challenge to Scouts’ aim of dominating the board. Overall, the deck is still at a very good raw power level and it could compete as a top 3 tempo deck. The problem the archetype faces is the more defensive meta that’s now evolving. (Write-up by Den)
Additional notes: The deck is falling out of favor because it has no more good matchups to abuse (e.g Zed-Lee) while it loses to two of the best decks right now (Go Hard and Ezreal-Draven).
With the huge buff to Eclipse Dragon, the Invoke archetype now has some proper Midrange staying power and has become a menacing deck. It’s well-positioned against some of the best meta decks, being able to Obliterate cards such as Tryndamere and Anivia, which nullifies their Last Breath effects. The key to the deck is to Invoke Celestials and play them at a reduced cost either via Mountain Scryer or Eclipse Dragon.
Since there’s a wide range of options when playing this deck due to the Invoke mechanic, it’ll take some practice to understand which Celestials are the ideal pick for each situation. Generally speaking, Falling Comet is a good pickup against most Midrange and control decks, The Golden Sister will help against Aggro, and The Traveler can help you accrue value. When you have 1 or 2 Mountain Scryers down, Written in Stars lets you grab a cheap buffed up champion for very little cost. This might help you with removing a key Ezreal through Diana’s Challenger or to stop some Fearsome units with Leona.
A quick combo idea in this list is using Lunari Duskbringer’s Duskpetal Dust to reduce Eclipse Dragon’s cost and play it on T6. This is especially effective if you have a Rahvun, Daylight’s Spear down on T5, because the Eclipse Dragon will Daybreak and Nightfall, meaning if you generate The Great Beyond with your Eclipse Dragon, you can play it on T7. (Write-up by GlopNA)