Welcome to TLG’s newest meta snapshot for Legends of Runeterra, a series in which we give you our insight on the best decks in the higher ranks of the ladder.
Every Sunday, we discuss the decks that are part of the week’s meta and rate them on a scale of 1 to 5 stars. We also look at the evolution of said decks’ ratings across weeks and draw conclusions regarding the current state of the game, all of this so you can delve into your own ranked journey with a head start.
This week, the meta is centered largely around MF Scouts and SI control decks (especially Feel The Rush). Scouts take the top spot, as they consistently beat all the SI control decks from last week. We’re starting to see the SI decks going back to running a full set of Grasp of the Undying as a response to this.
For those who enjoy countering the top decks of the meta, Fiora-Shen could be a good pick. The deck is able to Deny the SI control decks’ win condition while applying pressure with units. Against Scouts, Fiora-Shen can gain the upper hand if they manage to value-trade key units like Miss Fortune.
With so many Scouts on ladder, Zed-Lee is a lot weaker. Some of the bonus decks from last week, namely Spooky Karma and Mono SI, have made it into the tier list. The Shadow Isles are certainly having a great time at the moment!
If you have any questions, feel free to drop by our Discord. Best of luck on your climb!
Editing: Crixuz, Den, Wusubi, Sebodunum, ShadowplayRed
EU Consultants: CastMin, Dartill, Kuvira, Ultraman, Zezetel
NA Consultants: Earlmeister, Glop, NicMakesPlays, RattlingBones, Stan, Kozmic, RiceFT, Zenaton
Scouts are pretty much an ever-present deck in Runeterra; its highly adaptive core allows it to successfully shift into a powerful form in multiple metas. This new version represents another such form, transitioning from a more simple one that was played on curve to a slightly more sophisticated list that instead emphasises playing with spells and gems. The list values the survival of its units over a great, strong curve.
That being said, the deck clearly still benefits from a good curve, but you can afford to miss a turn, or even take advantage of that missed turn in order to gather mana for a later use of Sharpsight, Ranger’s Resolve or Riposte.
Aimed at helping Quinn and Miss Fortune survive, this list mainly mulligans for MF, and can pull off wins in the most desperate situations (as long as it doesn’t lose the board) thanks to Relentless Pursuit and the champions’ interaction. In addition to this positive scenario, you can also pull out regular Demacia wins by merely curving out against less reactive opponents.
Considerations: Given that the deck has historically been known as Bannermen, it’s surprising not to see the aforementioned card in the list. This is mainly due to the fact that the deck doesn’t want to play on curve against most decks in the meta, as it wants to keep MF alive by using Ranger’s Resolve or Sharpsight, weakening the Bannerman’s effect in some, if not most cases.
Vanguard Bannerman can still be added to the list, if you want to run a more purely Demacian version; in this case, you would add Laurent Protege and Cithria of Cloudfield.
Lucian-Senna are known as a more punchy version - they can replace Petty Officer and Quinn if you keep facing Aggro decks.
Finally, Cithria the Bold could replace Genevieve Elmheart, and we advocate for you trying out variations including different amounts of each of them until you find a balance with which you are comfortable. Cithria the Bold will mainly serve against minion-based control decks and will usually be less useful against AoEs, as the buff doesn’t take effect immediately.
Fiora-Shen is in essence a Midrange deck because it tries to set-up 2-for-1 trades. This particular list doesn’t run Concerted Strike and Single Combat. It instead tries to be an aggressive Midrange deck with Rivershaper as a value engine, drawing us multiple spells and Deny to counter high-impact spells like Warmother’s Call and board wipes such as The Ruination.
However, unlike most Midrange decks, you don’t necessarily want to play on curve. You want to try and maximize the value of your units by pairing them with cards that synergize together. Your mulligan will depend heavily on these pairings rather than playing on curve. Some of the good pairs are: Fleetfeather Tracker & Brightsteel Protector, Shen & Fiora and Shen & Rivershaper. In general, if you’re able to kill a unit for free in the early game, for example using Fleetfeather Tracker and Brightsteel Protector, you’re in a good spot to win the game.
Don’t panic if you miss some of your early units, as the deck has the potential to make a big comeback due to its 2-for-1 nature. Banking spell mana is usually a good idea rather than making cheap early game plays that don’t impact the board and leave you vulnerable without the ability to play any protection spells due to being tapped out of mana.
Against SI control decks, it’s crucial to mulligan for Deny. You have three copies of Deny and no other card can fulfill its function. If possible, save Deny specifically for Warmother’s Call or Feel The Rush. Don’t be tempted to use it to save Fiora (for example) UNLESS doing so puts you in a position where you’re likely to finish the game before the opponent ever has the chance to play a Warmother’s Call or Feel The Rush.
If you enjoy having explosive turns where you can jam tons of huge units, you should definitely play this deck! It aims to survive the early game with healing while working towards getting Deep by tossing cards. Once you get there, stabilize the board with large Sea Monsters and put your opponent on the clock when Maokai levels-up.
The Slaughter Docks landmark performs better than expected, aiding your journey to going Deep and providing decent tempo if played when you are Deep. Would you like a Fresca?
Nox-Targon Aggro takes advantage of Overwhelm. The deck has an easy time going wide with low-cost units like House Spider. To exploit this trait even further, you have cards like Decisive Maneuver and Crowd Favorite. It definitely isn’t a straightforward Aggro deck, as it features both Daybreak and Nightfall units.
The most difficult aspect of piloting Nox-Targon Aggro is figuring out the most efficient way to enable your Crescent Guardian. For Nightfall, consider keeping Draven in hand to generate Axes, which allow you to proc Nightfall for free and at Burst speed. The list includes three copies of Whirling Death, and possibly much more if you draw multiple Dravens. Use them to take over the board in the early game and then snowball with your tempo. (Deck from ImpetuousPanda)