Welcome to TLG’s newest meta snapshot for Legends of Runeterra, a series in which we give you our insight on the best decks in the higher ranks of the ladder.
Every Sunday, we discuss the decks that are part of the week’s meta and rate them on a scale of 1 to 5 stars. We also look at the evolution of said decks’ ratings across weeks and draw conclusions regarding the current state of the game, all of this so you can delve into your own ranked journey with a head start.
This week, two big things happened: we received nerfs to Make it Rain and Lee Sin, and we were gifted 6 new KDA cards. Taken together, they have had a very good impact on the game so far. The meta feels fun again and actually does appear to be more diverse. There are plenty of Warmother decks running around, but at least they aren’t as oppressive as Lee Sin.
We have 6 bonus decks featured in this week’s snapshot, 2 of which feature the new KDA cards. A lot of testing still needs to be done for these new KDA decks, but they have the potential to be competitive. Don’t discount them just because we put them in the bonus section.
One last thing to note is that meta stalwarts like Swain-TF and GP-MF are exiting the stage. Together with the upcoming patch that promises to buff underplayed champions, things are looking great for Legends of Runeterra.
If you have any questions, feel free to drop by our Discord. Best of luck on your climb!
Editing: Crixuz, Wusubi, Ultraman, Sebodunum, ShadowplayRed
EU Consultants: CastMin, Kuvira, Den, Zezetel
NA Consultants: GlopNA, Saucekay, RattlingBones, IPingUListen, Kozmic, NicMakesPlays, RiceFT, Stan
Lee Sin (with the added pressure of Zed) is the star of this list, kicking his way through the opposition thanks to multiple spells that can protect him. Keep your Lee alive, wait until your opponent lowers their guard, then crush them with a Zenith Blade.
Nopeify! is the perfect addition, replacing Bastion. It serves the same purpose in keeping Lee and Zed out of harm’s way, so that nothing can interfere with their OTK attempts.
Rating change: -0.5 stars
Despite Lee Sin still being great at what he does and still lacking actual counters, his nerf to 5 mana has managed to lower his power level quite a bit. Having said that, Lee Sin is still the best Ionia deck right now (although that may change as people start optimizing decks with KDA cards such as Spooky Karma). The meta is filled with SI control decks looking to make greedy plays like Warmother’s Call and Feel The Rush. Unlike Lee Sin, SI control decks are a lot easier to counter.
In some regions like the EU and Asia, players seem to be tired of playing Lee Sin. This positively impacts meta because if Lee Sin becomes prevalent, then we’re back to the Lee Sin vs Aggro meta that everybody deplored. Our teammates at TLG joked about how EU is experiencing a dream right now with everybody playing Warmother and nobody playing Lee, not realizing that Lee is quite good. In NA, Lee Sin is being played a fair bit, thus one might want to reconsider playing Warmother, Trundle-Ledros and Feel the Rush in such a climate.
Yet, it’s important to qualify that Lee Sin lacking counters doesn’t mean your matchups are all favored. Rather, lacking counters simply means there are no matchups that are straight up unwinnable. His good matchups (Deep, Warmother, Teemo-Sejuani) remain unchanged despite the nerf, while his even and bad matchups (Aggro decks, Ashe-Sejuani) are slightly worse because having Lee Sin on 5 health instead of 4 matters against Aggro. Another one of Lee’s decent matchups, Swain-TF, has improved after the nerf to Make It Rain, since Swain-TF is in the gutters now.
Trundle-Ledros is a control deck that excels at withstanding the Aggro decks which are popular right now. AoE board wipes like Avalanche and Withering Wail, combined with healing, help this deck to survive against Aggro - but don’t keep your high-cost win conditions (e.g. Commander Ledros) in your opening hand.
Rating change: -0.25 stars
The current meta doesn’t feature Lee Sin anymore despite its high strength; players should be on the lookout for its comeback. Freljord & Shadow Isles builds have 3 archetypes that players can choose from, each with different strengths and weaknesses. Keep in mind that every archetype’s power level will fluctuate as the environment changes around them.
The Warmother is the grindiest one. It fits perfectly in a slow meta, as it’s designed to ramp and pressure the opponent on the long run. It usually beats the other 2 archetypes, as it’s the best adapted for longer games. Warmother is seen as the best out of the three currently, because Lee Sin and Aggro decks aren’t popular. However, a meta shift could impact its power drastically.
Feel The Rush is the newer build that came out with the KDA event, replacing Warmother in the deck. This change means that the deck becomes more explosive, but becomes proportionally easier to get punished, as the refill after Feel The Rush is a little more complicated than with Warmother’s Call. Atrocity is often included as another finisher, so as to try and not go into longer games against the Warmother deck itself.
Trundle-Ledros is the last deck of the triangle. It’s the best against Aggro decks, but it tends to struggle in the greedier meta in which we find ourselves currently. Designed to sustain pressure until going off with its combo, it has a rough time keeping up with the other two decks of this triangle.
It could shine if the meta starts being more aggressive, as we are seeing at the top of the ladder. Especially if Discard Aggro and GP-MF come back, some of our players have mentioned Trundle-Ledros as their pick to counter the meta.
Fast & Furious, this deck doesn’t have the time to play around. Throw away your whole hand and take advantage of the freebies on your Discard-oriented cards and hope for the best. With Draven as Dominic Toretto and Jinx as Leticia Ortiz, call your friends and start the race. Vision serves as the nitro in your engine, get some and you’ll power up your cards. This deck is hit-or-miss, so get ready for quick wins and devastating defeats.
Rating change: -0.25 stars
Discard Aggro is a deck that has to high-roll. If you high-roll, it can defeat anything. However, the prevalence of Withering Wail in the meta prevents it from achieving a high rating. The counter play against SI control is to be less proactive, but Aggro decks can’t really do that.
With GP-MF, there’s wiggle room to counter Avalanche and Withering Wail, since some of the GP-MF followers have 3+ health. Discard Aggro is the textbook definition of a “Glass Cannon.” It’s the riskier version of GP-MF, with higher highs and lower lows.
Stabilize the early game with Avalanche and Trundle while looking for windows to ramp. Ensure that you have 3 mana banked once you reach 9 creature mana to play Feel The Rush as early as possible. This archetype is fun to play because outside of Ionia, most decks don’t have a way to answer the twin 10/10 behemoths that are about to crush them.
Feel The Rush is the new build that came out with the KDA event, replacing Warmother in the deck. This change means that the deck becomes more explosive, but becomes proportionally easier to get punished, as the refill after Feel The Rush is a little more complicated than it is with Warmother’s Call. Atrocity is usually included as another finisher, so as to try and not go into longer games against the Warmother deck itself.
The deck functions similarly to a Warmother build, being able to either slow down the game with the SI cards or ramp with the Freljord ones. The big difference is the immediate impact offered by Feel The Rush. Once the 10/10 champions are summoned, the deck becomes a Midrange one, trying to finish the game through pure pressure on the opponent.