Welcome to TLG’s newest meta snapshot for Legends of Runeterra, a series in which we give you our insight on the best decks in the higher ranks of the ladder.
Every Sunday, we discuss the decks that are part of the week’s meta and rate them on a scale of 1 to 5 stars. We also look at the evolution of said decks’ ratings across weeks and draw conclusions regarding the current state of the game, all of this so you can delve into your own ranked journey with a head start.
Lee Sin continues to exert an unhealthy force on the meta, Tahm-Soraka proved to be a solid Tier 2 deck and SI control is slowly gaining traction. Shyvana and her dragon archetype has vanished. Deep with the addition of The Slaughter Docks has failed to make any impact on the meta. Ashe-Sejuani continues to dip in the ratings while Elusives and Heimerdinger are trying to make a comeback.
If you have any questions, feel free to drop by our Discord. Best of luck on your climb!
Editing: Crixuz, Wusubi, Ultraman, Sebodunum, ShadowplayRed
EU Consultants: CastMin, Kuvira, Den, Zezetel
NA Consultants: GlopNA, Saucekay, RattlingBones, IPingUListen, Stan, NicMakesPlays
Lee Sin (with the added pressure of Zed) is the star of this list, kicking his way through the opposition thanks to multiple spells that can protect him. Keep your Lee alive, wait until your opponent lowers their guard, then crush them with a Zenith Blade.
Nopeify! is the new addition to the dec, replacing the nerfed Bastion. It serves the same purpose in keeping Lee and Zed out of harm’s way, so that nothing can interfere with their OTK attempts.
Additional notes: The fact that Lee Sin is single-handedly being able to influence the entire meta speaks to its raw power level. Every deck is trying to adapt to Zed-Lee, but Zed-Lee doesn’t need to adapt to anything. Even Aggro decks, which should have an advantage, are useless if the Lee player draws Eye of the Dragon. The sheer strength of Lee is indicated by the fact that if you try to build a deck that’s consistently good against it, you end up with a deck that’s terrible against everything else.
GP-MF is an Aggro deck with the Nexus rush game plan. Jack, the Winner’s ability creates a free card which allows you to deal two zero-cost damage in the following turn while also enabling Gangplank. The list quickly approaches critical mass in terms of Burn potential. Every card offers some form of reach, which can be scary to play against.
Additional notes: If Lee Sin is the strongest deck in the meta, then GP-MF has to be the most efficient deck. Firstly, the games with this deck are fast. Next, it has a very strong curve, you never brick and every card has a way to deal direct damage to the opposing Nexus. This version, with Crackshot Corsair, makes it really easy to level-up Gangplank by Turn 7 at the latest. GP-MF has a lower skill ceiling, which is great because you can punish the bad Zed-Lee players.
Yet, it’s rated much lower than Lee Sin just because of how easily counterable the deck is if people actively try to. Unlike Lee Sin, GP-MF gets punished by SI control decks, which, uncoincidentally, are starting to become more prevalent.
If you enjoy having explosive turns where you can jam tons of huge units, you should definitely play this deck! It aims to survive the early game with healing while working towards getting Deep by tossing cards. Once you get there, stabilize the board with large Sea Monsters and put your opponent on the clock when Maokai levels-up.
Additional notes: Deep gets utterly destroyed by Lee Sin because it’s too slow and is countered by Deny. On paper, it should be decent against Aggro thanks to Withering Wail, but in reality it cannot handle any aggression whatsoever. Losing to Aggro and Lee Sin in one go makes for a weak position in the meta right now.
The inclusion of The Slaughter Docks is inconsequential because while it helps you to get Deep faster, it doesn’t improve your matchup against Aggro or Lee.
Bypass your opponent’s defenses with multiple Fearsome units, until your late game kicks in and helps you send them to their grave with the terrifying curve of Hecarim, The Rekindler and The Harrowing. Vengeance is a brilliant removal tool in this meta. Opponents playing Trundle decks have hefty units and tools like Troll Chant to put them out of harm’s way, while Targon decks already contain many methods to protect and heal their units: Guiding Touch, Pale Cascade and Astral Protection. Vengeance makes all this unit size and healing irrelevant. (Deck from TEMPO13X)