Welcome to TLG’s newest meta snapshot for Legends of Runeterra, a series in which we give you our insight on the best decks in the higher ranks of the ladder.
Every Sunday, we discuss the decks that are part of the week’s meta and rate them on a scale of 1 to 5 stars. We also look at the evolution of said decks’ ratings across weeks and draw conclusions regarding the current state of the game, all of this so you can delve into your own ranked journey with a head start.
Lee Sin continues to exert an unhealthy force on the meta, Tahm-Soraka proved to be a solid Tier 2 deck and SI control is slowly gaining traction. Shyvana and her dragon archetype has vanished. Deep with the addition of The Slaughter Docks has failed to make any impact on the meta. Ashe-Sejuani continues to dip in the ratings while Elusives and Heimerdinger are trying to make a comeback.
If you have any questions, feel free to drop by our Discord. Best of luck on your climb!
Graphics: WellMax81
Editing: Crixuz, Wusubi, Ultraman, Sebodunum, ShadowplayRed
EU Consultants: CastMin, Kuvira, Den, Zezetel
NA Consultants: GlopNA, Saucekay, RattlingBones, IPingUListen, Stan, NicMakesPlays
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Lee Sin (with the added pressure of Zed) is the star of this list, kicking his way through the opposition thanks to multiple spells that can protect him. Keep your Lee alive, wait until your opponent lowers their guard, then crush them with a Zenith Blade.
Nopeify! is the new addition to the dec, replacing the nerfed Bastion. It serves the same purpose in keeping Lee and Zed out of harm’s way, so that nothing can interfere with their OTK attempts.
Additional notes: The fact that Lee Sin is single-handedly being able to influence the entire meta speaks to its raw power level. Every deck is trying to adapt to Zed-Lee, but Zed-Lee doesn’t need to adapt to anything. Even Aggro decks, which should have an advantage, are useless if the Lee player draws Eye of the Dragon. The sheer strength of Lee is indicated by the fact that if you try to build a deck that’s consistently good against it, you end up with a deck that’s terrible against everything else.
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Trundle-Ledros is a control deck that excels at withstanding the Aggro decks which are popular right now. AoE board wipes like Avalanche and Withering Wail, combined with healing, help this deck to survive against Aggro - but don’t keep your high-cost win conditions (e.g. Commander Ledros) in your opening hand.
Additional notes: The reason this deck is rated highly is because it utterly destroys half of the field of strong and popular decks (GP-MF, Discard Aggro, Swain-TF and Tahm-Soraka). It loses to Lee Sin, but Zed-Lee players are dwindling.
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Swain’s threat levels are off the charts, forcing removals and terrifying your opponents at the mere thought of him hitting their Nexus once. With many early game removal cards and the extra damage granted by the kegs, Swain will always be leveled-up. What’s more, you’ll have access to Swain in the late game thanks to The Leviathan.
Additional notes: Swain-TF manages to retain its high ratings simply because not many decks are good against it. Its matchup spread is fairly even, with the only bad matchup being Lee Sin (Nopeify! denies all of Swain-TF’s removals).
Swain-TF runs Scorched Earth instead of Noxian Guillotine now, which counters The Howling Abyss for 3 mana and effectively destroys Tahm-Soraka’s win condition. However, we surmised that with the incoming nerf to Make It Rain, Swain-TF’s position as the reliability king should finally be toppled.
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GP-MF is an Aggro deck with the Nexus rush game plan. Jack, the Winner’s ability creates a free card which allows you to deal two zero-cost damage in the following turn while also enabling Gangplank. The list quickly approaches critical mass in terms of Burn potential. Every card offers some form of reach, which can be scary to play against.
Additional notes: If Lee Sin is the strongest deck in the meta, then GP-MF has to be the most efficient deck. Firstly, the games with this deck are fast. Next, it has a very strong curve, you never brick and every card has a way to deal direct damage to the opposing Nexus. This version, with Crackshot Corsair, makes it really easy to level-up Gangplank by Turn 7 at the latest. GP-MF has a lower skill ceiling, which is great because you can punish the bad Zed-Lee players.
Yet, it’s rated much lower than Lee Sin just because of how easily counterable the deck is if people actively try to. Unlike Lee Sin, GP-MF gets punished by SI control decks, which, uncoincidentally, are starting to become more prevalent.
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Tahm-Soraka is a Midrange combo deck with the Star Spring landmark as its primary win condition. You want to curve out with self-damage units like Crusty Codger, Boxtopus and Fortune Croaker, supported by healing cards (Star Spring, Guiding Touch) to protect your board and get the maximum value from it. Shakedown allows you to force favorable trades and to manage the damage you take, helping to accelerate your Star Spring healing.
Additional notes: Tahm-Soraka has a very strange matchup spread. We’ve seen it beat any deck except for maybe Warmother (with 2x The Ruination). We position this deck below Swain-TF and GP-MF because it’s extremely mana management intensive, similarly to decks like Nightfall.
You usually need to think about 3-4 turns ahead and if you mess up even by 1 mana, your opponent will have a lot more tempo than you. The deck also rewards open passing, especially with Tahm Kench. There is another strong version with Star Shepherd and Zenith Blade, but we opted for the showcased list with much better consistency.
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Ramping is powerful, and who could make a better use of that than Warmother’s Call? This terrifying spell will overwhelm your opponent with huge monsters, but it comes at a big cost of 12 Mana. Use your AoEs at the right time to survive the early game and let Trundle stabilize your board until the call is made!
Additional notes: At the moment, this list is essentially a slightly worse version of Trundle-Ledros because it has more units and more brickable hands. Ironically, Warmother’s best matchup is against Trundle-Ledros, which is gaining popularity. We expect to see a huge rise in Warmother’s playrate after the Lee Sin nerfs. Lots of people will play Trundle-Ledros, so Warmother will see more and more play in order to counter it.
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Fast & Furious, this deck doesn’t have the time to play around. Throw away your whole hand and take advantage of the freebies on your Discard-oriented cards and hope for the best. With Draven as Dominic Toretto and Jinx as Leticia Ortiz, call your friends and start the race. Vision serves as the nitro in your engine, get some and you’ll power up your cards. This deck is hit-or-miss, so get ready for quick wins and devastating defeats.
Additional notes: Discard Aggro is a deck that has to high-roll. If you high-roll, it can defeat anything. However, the prevalence of Withering Wail in the meta (due to the popularity of SI control decks) prevents it from achieving a higher rating. The counter play against SI control is to be less proactive, but Aggro decks can’t really do that.
With GP-MF, there’s wiggle room to counter Avalanche and Withering Wail, since some of the GP-MF followers have 3+ health. Discard Aggro is the textbook definition of a “Glass Cannon.” It’s the riskier version of GP-MF, with higher highs and lower lows.
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Do you like the Aggro playstyle? Do you feel frustrated because your opponents keep blocking your minions, preventing them from reaching their rightful place? Worry not, my child, for this deck is the solution to your problem. How do you play this deck? Step 1: Play Elusive units and attack with them. Step 2: ??? Step 3: Profit. Don’t forget to preserve your Elusive units by using the non-Elusive ones as blockers.
Additional notes: People are playing Elusives because it wins against Lee Sin. The deck also has the potential to high-roll like Discard Aggro, winning games with ease if the opponent bricks. SI control is an unfavorable matchup, where you have slightly better odds than Discard Aggro, but worse odds than GP-MF. You also tend to lose to GP-MF because regular Aggro decks are favored against Elusives.
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Ashe-Sejuani is a Midrange, board-centric deck that excels in unit-to-unit combat thanks to its Frostbite ability. The main way Midrange decks win games is by playing cards that create 2-for-1 trade scenarios in their favor (e.g. Harsh Winds, Brittle Steel). You can also play efficiently-costed cards like Enraged Yeti, which naturally leads to a tempo advantage.
Additional notes: People started playing Ashe-Sejuani as a counter to Lee Sin. However, we must emphasise that Ashe-Sejuani doesn’t counter Lee Sin in any way. Freezing costs mana and cards. To beat Lee, freezing isn’t enough, as it only buys you time. You need to control the board against Zed-Lee, but you can’t do that if you’re spending 6 mana to stop Lee Sin from killing you.
Ashe-Sejuani is also extremely unfavoured against Aggro decks, especially GP-MF, because it has no way to stop or recover the direct damage that kills you little by little. The deck also has to make a decision about whether it wants to tech against Lee Sin or Aggro. It can’t cater to the whole field and if you try to, it’s wishful thinking to assume you won’t draw badly most of the time. In a tournament setting where you can ban one deck and tech for another, Ashe-Sejuani becomes more powerful.
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Thanks to Targon's support, Heimerdinger can thrive again, but in a more secondary role than his usual self. Say goodbye to the Heimerdinger high-roll winning games on Turn 5 and instead welcome having a great value tool on top of an overall solid base. Vi steals the spotlight, as the Spring Guardian will help her stay healthy while trading and dealing damage to the opponent!
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If you enjoy having explosive turns where you can jam tons of huge units, you should definitely play this deck! It aims to survive the early game with healing while working towards getting Deep by tossing cards. Once you get there, stabilize the board with large Sea Monsters and put your opponent on the clock when Maokai levels-up.
Additional notes: Deep gets utterly destroyed by Lee Sin because it’s too slow and is countered by Deny. On paper, it should be decent against Aggro thanks to Withering Wail, but in reality it cannot handle any aggression whatsoever. Losing to Aggro and Lee Sin in one go makes for a weak position in the meta right now.
The inclusion of The Slaughter Docks is inconsequential because while it helps you to get Deep faster, it doesn’t improve your matchup against Aggro or Lee.
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Bypass your opponent’s defenses with multiple Fearsome units, until your late game kicks in and helps you send them to their grave with the terrifying curve of Hecarim, The Rekindler and The Harrowing. Vengeance is a brilliant removal tool in this meta. Opponents playing Trundle decks have hefty units and tools like Troll Chant to put them out of harm’s way, while Targon decks already contain many methods to protect and heal their units: Guiding Touch, Pale Cascade and Astral Protection. Vengeance makes all this unit size and healing irrelevant. (Deck from TEMPO13X)
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Nightfall is an aggressive deck with many tools to kill its opponents. However, unlike your traditional “Aggro” deck, it generates sufficient value to sustain itself in the long run, allowing you to attain clutch wins in the late game. It’ll take some time to learn how to pilot this deck well, since it requires a lot of decision making and planning ahead.
Manage your resources wisely, get a little creative with Nightfall enablers (the incredibly powerful Stalking Shadows being one of them) and you will be rewarded by this sleeper-OP deck. (Deck from NicMakesPlays)
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This deck uses Miss Fortune along with Scouts to easily achieve her level-up. It embodies the concept of Midrange, dominating the early to mid stages of the game. Cards with the Challenger keyword, alongside buffs, allow you to make favorable trades to win the early game. From there, MF Scouts will quickly turn into an unstoppable force. Once you’ve established board control, you can finish the game with Relentless Pursuit. (Deck from NicMakesPlays)