Welcome to TLG’s newest meta snapshot for Legends of Runeterra, a series in which we give you our insight on the best decks in the higher ranks of the ladder.
Every Sunday, we discuss the decks that are part of the week’s meta and rate them on a scale of 1 to 5 stars. We also look at the evolution of said decks’ ratings across weeks and draw conclusions regarding the current state of the game, all of this so you can delve into your own ranked journey with a head start.
This week we welcomed Earlmeister to our roster. We’re very happy to share his deck in the bonus section. The meta saw ASol-Trundle’s deck-building journey reach its zenith. We rarely rate any deck above 4.25 stars, but ASol-Trundle is truly in a class of its own and hence warrants a rating of 4.5 stars.
Ionia decks are also being played, mainly Lee Sin, as a response to Lee Sin’s recent buff. With the inclusion of Ionia comes the inclusion of Deny, which is extremely bad news for Warmother players. Warmother would have had a solid chance to reach the heights of Tier 1, but Deny has effectively brought it back down to earth.
Editing: Crixuz, Wusubi, Ultraman, Sebodunum, ShadowplayRed
EU Consultants: Dartill, Kuvira, NicMakesPlays, Ultraman, Zezetel
NA Consultants: Earlmeister, Glop, IPingUListen, NicMakesPlays, RattlingBones, RiceFT, Saucekay
Stall the game with your infinite heals while ramping up to ASol. If the opponent puts down a lot of minions, Avalanche will kill them all, while Trundle keeps the bigger threats in check. In the late game, ASol combined with the Invoked Celestials are sure to bring you a sweet victory. (Deck via Raystlin)
Rating change: +0.75 stars
The deck has gradually become more refined as the season has progressed. At one point, people were playing three Icequakes, on top of a full set of Avalanche. This led to clunky hands that MF Scouts and other Aggro decks took the opportunity to bully.
Now, ASol-Trundle plays Dragon’s Clutch, a card that allows you to retrieve two different dragons from your deck. As the deck’s only dragon cards are The Infinite Mindsplitter and ASol, you’ll always draw them with Dragon’s Clutch. Due to this consistency, the deck has become almost impossible to outplay anymore.
When playing Aggro decks against ASol-Trundle, you’re forced to play around Avalanche. The newly refined list also plays more early game units now, such as Avarosan Sentry and Troll Scavenger. Previously, ASol-Trundle only had Wyrding Stones.
Trundle is a nightmare for Midrange decks to deal with. His Ice Pillar and his regeneration ability means that these decks have a very short window before Trundle starts to take out their units that have Vulnerable applied from the Ice Pillar. With Troll Chant, the odds of being able to deal with Trundle become extremely slim.
For many players, playing against ASol-Trundle means that we end up praying that our opponent doesn’t have a certain card, as otherwise we can’t play around it and hope to win. But in a deck where many cards serve a similar purpose (such as stalling, healing, taking out a win condition, being an impenetrable wall), praying that they don’t have a certain card is often futile.
The ASol-Trundle player IS going to have at least one of the cards you don’t want them to have! This is also a good time to opine that Targon is truly an overpowered region. Nerfing Asol’s level-up condition is nowhere near enough. Unless we see some big changes in the next patch, the meta is going to be unhealthy and frustrating for a lot of people.
While surprising, this list utilizes the best cards out of most of Bilgewater’s decks. Ravenous Flock and Guillotine from Swain-TF, the Nab package from EZ-TF and the early game pressure from the Aggro version of GP-TF.
It’s a “jack of all trades” in terms of sheer consistency, continuously refilling your hand with both aggressive and control options, including several incredible removals. (Deck from Ultraman_CCG)
Rating change: -0.25 stars
The deck is still good, but the nerf to Yordle Grifter hurts. Also, unlike Swain-TF, GP-TF can actually run out of removals and thus performs worse against greedier decks.
Ramping is trending, and who could make a better use of that than Warmother’s Call? This terrifying spell will overwhelm your opponent with huge monsters, but it comes at a big cost of 12 Mana. Use your AoEs at the right time to survive the early game and let Trundle stabilize your board until the call is made! (Deck from AlanZQ)
Rating change: -0.5 stars
High-cost spells are very vulnerable now that Deny is popular again; Warmother’s Call is no exception.
This is a Decisive Maneuver deck with Ancient Yeti and Braum, from our new team member Earlmeister. Don’t be turned off by the cheese, because this deck might just be the next big thing...
On mulligan, look for low cost creatures and Yetis. While you primarily want to focus on surviving the first three turns, if you see an opportunity of a free board, you should go on the attack. This Deck doesn’t start to shine until Turn 4, where you should aim to play Braum if possible. Keep in mind that this deck doesn’t circulate around Braum - it’s easy to tunnel vision into that.
Remember that stuns and removals like Whirling Death will allow Overwhelm creatures to hit the opposing Nexus. Don’t even think about replacing Alpha Wildclaws with Darius. They’re better than Darius, as they aren’t conditional like he is and they offer a guaranteed 6 HP to help you survive until you can finish with Decisive Maneuver!