The goal of this guide is to provide the Gwent newcomers with cheap decks. The decks were built with an initial budget of 400 scraps. We also included 4 upgrades per faction, tailoring each deck towards the meta standard.
You can join our Discord if you have any questions.
Writing: Wusubi and Hippo
Last update: May 25, Patch 8.5
MO is the ideal faction for beginners, as it’s very straightforward but powerful in the right hands. Whether you’re dwarfing the opposing units with towering giants, covering their board in Frost or swarming the battlefield with buffed up Insectoids, these slimy buggers can quickly overpower any opponent.
We’ll be working towards an Arachas Swarm deck with Organic cards. It distributes its points widely instead of investing them into tall units, meaning that opposing tall punish cards aren’t nearly as effective.
Crafting cost: 400 scraps
[200 scraps] Adda: Striga
[200 scraps] Golyat
Until we craft some swarm cards, we’ll be relying on Fruits of Ysgith. The additional points from Gernichora’s Fruit help with the game plan of winning Round 1 and pushing Round 2 to force a short Round 3 with Ozzrel.
Since MO usually have Dominance, Adda: Striga is a potent removal tool. When playing Golyat, be mindful of cards like Geralt of Rivia.
Having to resort to guerilla warfare, ST grew crafty and resourceful. Swiftly moving across the battlefield, they’re a huge threat to anyone who dares enter their woods.
We’ll be working towards a spell-based Nature’s Gift deck. It has good control options while also slamming a lot of points on your own side of the board. The deck can play similarly to MO by trying to force a short Round 3 with Harald Gord, but its long round potential is nothing to scoff at either thanks to engines like Eithné: Wrath of the Brokilon and Gezras of Leyda.
NR used to be a slow burn, but after the Way of the Witcher expansion, they’re a roaring flame. Under the mentorship of Vesemir, the Witcher students have quickly become adept at dispatching monsters.
We’ll be working towards an Uprising deck that focuses on establishing carry-over in Round 1 with Erland and Vesemir: Mentor, then leveraging that carry-over into explosive points with the Witcher trio (Eskel, Vesemir, Lambert) and Lyrian Scytheman.
Crafting cost: 520 scraps
[160 scraps] 2x Kerack Frigate
[160 scraps] 2x Radovid’s Royal Guards
[200 scraps] Keldar
Building NR on a budget can be challenging, as all of the truly impactful cards cost 800 scraps. Therefore, the optimal approach (at least initially) is to craft as many useful engines as possible.
Radovid’s Royal Guards can boost an allied engine by 2 and give it 2 armor, which can come in handy when protecting vulnerable units such as Temerian Drummer or Anna Strenger.
Kerack Frigate synergizes with adjacent soldiers, serving as a 2-points-per-turn engine. Keldar has a similar purpose, with the caveat of having to play him later into the round because of his Adrenaline condition.
The seafaring SK are known across the globe as savage warriors who grow stronger with every fight. Their fleet makes sure that the opposing units are damaged for their bloodthirsty pirates.
We’ll be working towards a Blaze of Glory deck focusing on warrior synergies. Built around cards like Harald an Craite to replay your bronze warriors and Blood Eagle to tutor them, it excels at shutting down any opposing engines.
Crafting cost: 440 scraps
[160 scraps] 2x Greatsword
[200 scraps] Raiding Fleet
[80 scraps] Bear Witcher
Although Greatswords are now capped at 10 strength, they’re still valuable. Your bronze ships help with getting the Greatswords rolling. In Round 3, you can use Patricidal Fury right after playing a Greatsword to put him out of removal range.
NG has no quarrel with fighting dirty. History is written by the victors and they can sweep all their unsavory tactics under the rug. When they’re not overwhelming the opponent with armies of soldiers, they’re using subterfuge to achieve their goals.
We’ll be working towards an Imprisonment deck with Masquerade Ball. Imprisonment allows you to lock the opposing engines while potentially setting up the perfect target for Coup de Grace.