Hello everyone! It's wusubi again, bringing you another in-depth review, this time focusing on Skellige. I have very good news for you - the self wounding archetype is back! The new leader Svalblod is fully commited to damaging his own units, the ruffian he is. There are many new synergies within the faction. Let's take a closer look, shall we?

Svalblod might seem like a leader with an ability that doesn't get you that much value. However, damaging your own units always comes with huge benefits, not that I'm encouraging you to partake in such mindless barbarism. You have to utilize all 5 of his charges to spawn the Bear Abomination. Luckily, you've got amazing targets for this. Some units are just begging to get spanked, the masochists they are, granting you incredible value in the process. The beauty of Svalblod's ability lies in its versatility. You can either commit your charges into a very powerful bleed, or save them for your finisher. Let's start with showcasing the best targets to efficiently use Svalblod's charges on.

Berserk is the vital keyword for Svalblod. It procs when the base power of a unit is at half or less, rounding down.

Vildkaarl is one of your win conditions and definitely one of the most potent cards in the entire set. You usually use three of your Svalblod charges to proc his Berserk and turn him into Champion of Svalblod. This plays into tall removal, but your deck already does that with cards like Olaf or Gregoire. When you suspect your opponent might be holding onto tall removal or a even lock, you can try to bait it out before you play Vildkaarl. When you have the last say, you can save Vildkaarl for the finisher, which is a 17 point play coupled with Bear Abomination.
If Champion of Svalblod sticks to the board, things get spicy. Let's look at all the absolutely ridiculous synergies.
Champion of Svalblod has an insane Order ability; he destroys an allied unit and heals himself back to 12 power. Svalblod decks play Harald Houndsnout. His skulls are the perfect target. Other than that, you usually consume Tuirseach Skirmisher, or any unit that was damaged by your opponent. Keep in mind that all the combinations I'm about to mention also work with Olaf. Having 2 different targets makes the deck very strong and consistent.



Harald Houndsnout has to be mentioned. While most Bran decks replaced him because he plays into Gregoire without offering any further synergies, he's great in Svalblod decks. Other than being a proactive play and a lock bait, this card regularly grants you even more value. You can use his skulls to get a nasty amount of points with Svalblod Butcher and Champion of Svalblod. Houndsnout's active ability can even be used on Olaf to squeeze in another point. Good flexibility.

Svalblod Totem takes the prize for the most versatile card of the entire set. Decent proactive play for 8-10 points. With the nerf to Commander's Horn, plenty of Bran players replaced Houndsnout with Totem. In Svalblod decks,
it obviously offers you more utility. If one of the Fanatics get killed, you can put a card like Olaf next to the Totem and get extra value. When you have the last say and you suspect your opponent could be playing Gimpy Gerwin, you should wait with activating the Totem. It also helps you with getting value from your dead cards vs Usurper.





You can use him to damage Houndsnout's skull, Olaf or Svalblod Fanatic. Coupled with cards like Cutthroat and Svalblod Ravager, you can easily afford to play Gregoire.
Butcher usually reaches a lot more value than a regular Bronze, especially in Svalblod decks. You'll beg for death!


6 value. Fanatic synergizes with Butcher, but if your list runs Totem, you're getting clapped by Gimpy for no good reason. There are far better 4 provision cards to play. You also can't realistically afford to sink two Leader charges into this card.
That was a fair amount of good cards, but with Svalblod Fanatic, I'm slowly but surely approaching the meme tier. Let's take a look at the cards you don't want to play (unless the meta shifts drastically) and explain why they suck.


I honestly can't recall him ever matching the provision cost. You either want to play tons of engines and pray that your opponent will eventually run out of answers, or you don't want to play any engines at all. Perhaps I'm totally wrong and the meta will end up being Avallac'h, Artis, Giant Boar into Wild Boar of the Sea... or not. This card is too expensive.

If you aren't getting any value from damaging your unit right away, you're playing a 4 for 5. Priest gets answered
too easily for my liking. Useless in current damage meta.

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