Hey what's up everyone! This is Green-Knight coming at you with a review on all the Crimson Curse cards which were added to Northern Realms. I suppose the best place for us to start is with the new leader, Queen Calanthe.

Queen Calanthe is a really cool new leader for Northern Realms. If she wins Round 1, she can be one of the more scary leaders to face. Although she has great potential, she has a critical weakness. When she loses Round 1, she's very susceptible to being bled in Round 2. Partly because she's a single use leader, but mostly due to the fact that she's combination oriented, an example could be Yennefer of Vengerberg with Hubert Rejk. Basically, once you're effectively bled out, winning the game is normally going to be difficult for you, even if you're a card up in Round 3.

Formation is the new important keyword introduced to Northern Realms. When you play a card with Formation on the melee row, it gains Zeal. If you play it on the ranged row, it boosts itself by 1. This offers you nice versatility.

Prince Anséis is similar to Seltkirk. He's much more flexible due to the new Formation tag, which enables him to behave like Seltkirk when played in the ranged row. You can use him immediately when played in the melee row. The sheer flexibility allows him to control your opponent's board reliably without Zeal. He has ridiculous synergies with cards that can boost and shield him, so he can duel big targets. Prince is included in every popular NR deck.

2 shielded units on the board, he's worth 10 points already. His value can rise to insane levels with more shields played. The drawback is that he plays directly into any tall removal. Unlike cards such as Hubert Rejk or Glustyworp, it's a much harder to save him as your finisher. You usually have to play him when you have the highest amount of shields available.



Purify is another new keyword. It removes all statuses from a card, such as lock, which is useful against Nilfgaard.

Do you want some comic relief? Play Coodcoodak! His ability to purify the adjacent units often comes in handy, especially vs control decks. Being able to imitate Mick Jagger or a rooster on a pub table is even more important.



I think the entire setup is way too conditional and difficult, not to mention that it plays directly into Gimpy. This card isn't terrible, but it would be nice to see Royal Guards truly snowball, similarly to Reaver Hunters in Open Beta Gwent.

Bonded is yet another keyword added this expansion. It rewards you for playing multiple copies of a Bronze unit.
Vitality is a status which boosts a unit by 1 on turn end. Deathblow ability triggers when the card destroys a unit.

Cintrian Enchantress must have enchanted me indeed, because I've included 2 copies in most of my NR decks. She's a quite consistent card, 5 points for 4 provisions on paper, with the second copy being potentially 7 points. Great synergy with engines, especially Tridam Infantry, not to mention the dueling cards. Amazing staple for NR.


A cheap card that supports the shield archetype, while also working with boost reliant cards. Decent engine protection.
Thank you for reading. I hope you've learned a thing or two.
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All images were taken from https://gwent.seven7y.com/?lang=en

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